Had to rename Rotation in SceneObjectGroup to GroupRotation to stop conflict with Rotation in entitybase (couldn't override as they are different types (LL vs Axiom) and didn't want to add new).

When you take prims into inventory (or delete them), they should now be removed from the prim datastore, so they no longer reappear in-world when you restart opensim.
This commit is contained in:
MW
2007-08-16 18:22:08 +00:00
parent 25fd8d0273
commit cb90510e16
4 changed files with 23 additions and 6 deletions

View File

@@ -31,7 +31,7 @@ namespace SimpleApp
public override void UpdateMovement()
{
UpdateGroupRotation(Rotation * m_rotationDirection);
UpdateGroupRotation(GroupRotation * m_rotationDirection);
base.UpdateMovement();
}