Tidy up a superfluous AddPrimShape override in PhysicsScene

This commit is contained in:
Careminster Team
2011-07-19 10:15:34 -07:00
committed by root
parent c768d18c92
commit cbaa4aa88f

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@@ -4437,7 +4437,6 @@ namespace OpenSim.Region.Framework.Scenes
{
// It's not phantom anymore. So make sure the physics engine get's knowledge of it
PhysActor = m_parentGroup.Scene.PhysicsScene.AddPrimShape(
LocalId,
string.Format("{0}/{1}", Name, UUID),
Shape,
AbsolutePosition,