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BulletSim: Make avatar capsule so it is not circular.
Simple attempt to make avatars better shaped. Replace parameter 'avatarCapsuleRadius' with 'avatarCapsuleWidth' and 'avatarCapsuleDepth'. More tweeking to avatar height calculation. A little better but short avatar's feet are above the terrain and tall avatar's feet are a little below the ground.
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@@ -291,7 +291,8 @@ public struct ConfigurationParameters
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public float avatarStandingFriction;
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public float avatarDensity;
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public float avatarRestitution;
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public float avatarCapsuleRadius;
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public float avatarCapsuleWidth;
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public float avatarCapsuleDepth;
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public float avatarCapsuleHeight;
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public float avatarContactProcessingThreshold;
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