* Adds a satisfying angular roll when an avatar is flying and turning. (General, not physics). Makes flying not feel as stiff.

Conflicts:

	OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
This commit is contained in:
Melanie
2013-01-31 20:37:58 +00:00
parent d1ebb0a8f9
commit cc1781926b
2 changed files with 84 additions and 2 deletions

View File

@@ -4963,8 +4963,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
// in that direction, even though we don't model this on the server. Implementing this in the future
// may improve movement smoothness.
// acceleration = new Vector3(1, 0, 0);
angularVelocity = Vector3.Zero;
angularVelocity = presence.AngularVelocity;
rotation = presence.Rotation;
if (sendTexture)
textureEntry = presence.Appearance.Texture.GetBytes();