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Merge branch 'master' into careminster
Conflicts: OpenSim/Region/Framework/Scenes/SceneObjectPart.cs OpenSim/Region/Physics/BulletSNPlugin/BSShapeCollection.cs
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@@ -904,6 +904,19 @@
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[BulletSim]
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; World parameters
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; There are two bullet physics libraries, bulletunmanaged is the default and is a native c++ dll
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; bulletxna is a managed C# dll. They have comparible functionality.. the c++ is much faster.
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BulletEngine = "bulletunmanaged"
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; BulletEngine = "bulletxna"
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; Terrain Implementation {1|0} 0 for HeightField, 1 for Mesh terrain. If you're using the bulletxna engine,
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; you will want to switch to the heightfield option
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TerrainImplementation = 1
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; TerrainImplementation = 0
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DefaultFriction = 0.20
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DefaultDensity = 10.000006836
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DefaultRestitution = 0.0
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@@ -955,6 +968,7 @@
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PhysicsLoggingEnabled = False
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PhysicsLoggingDir = "."
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VehicleLoggingEnabled = False
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[RemoteAdmin]
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enabled = false
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@@ -1105,6 +1119,17 @@
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;exclude_list=User 1,User 2,User 3
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;;Shows modal alertbox for entering agent on IRC enabled regions
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;;
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;; Enable Alert, default = false
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;alert_show = false
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;;
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;; Show IRC serverinfo, default = true
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;alert_show_serverinfo = true
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;;
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;alert_msg_pre = "This region is linked to Irc."
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;alert_msg_post = "Everything you say in public chat can be listened."
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; The following settings control the progression of daytime
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; in the Sim. The defaults are the same as the commented out settings
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