Merge branch 'master' into careminster

Conflicts:
	OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
	OpenSim/Region/Physics/BulletSNPlugin/BSShapeCollection.cs
This commit is contained in:
Melanie
2013-01-23 02:38:59 +00:00
50 changed files with 1335 additions and 12560 deletions

View File

@@ -904,6 +904,19 @@
[BulletSim]
; World parameters
; There are two bullet physics libraries, bulletunmanaged is the default and is a native c++ dll
; bulletxna is a managed C# dll. They have comparible functionality.. the c++ is much faster.
BulletEngine = "bulletunmanaged"
; BulletEngine = "bulletxna"
; Terrain Implementation {1|0} 0 for HeightField, 1 for Mesh terrain. If you're using the bulletxna engine,
; you will want to switch to the heightfield option
TerrainImplementation = 1
; TerrainImplementation = 0
DefaultFriction = 0.20
DefaultDensity = 10.000006836
DefaultRestitution = 0.0
@@ -955,6 +968,7 @@
PhysicsLoggingEnabled = False
PhysicsLoggingDir = "."
VehicleLoggingEnabled = False
[RemoteAdmin]
enabled = false
@@ -1105,6 +1119,17 @@
;exclude_list=User 1,User 2,User 3
;;Shows modal alertbox for entering agent on IRC enabled regions
;;
;; Enable Alert, default = false
;alert_show = false
;;
;; Show IRC serverinfo, default = true
;alert_show_serverinfo = true
;;
;alert_msg_pre = "This region is linked to Irc."
;alert_msg_post = "Everything you say in public chat can be listened."
; The following settings control the progression of daytime
; in the Sim. The defaults are the same as the commented out settings