Add test for PCM taint. This currently fails due to unexpected behaviour of SceneGraph.ForEachSOG(). This will be corrected soon.

Also adds lots of temproarily debug logging
This commit is contained in:
Justin Clark-Casey (justincc)
2011-03-26 00:34:49 +00:00
parent 6ae04448f7
commit cc8897fceb
4 changed files with 201 additions and 16 deletions

View File

@@ -0,0 +1,112 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System.Collections.Generic;
using OpenMetaverse;
namespace OpenSim.Framework
{
public delegate int overrideParcelMaxPrimCountDelegate(ILandObject obj);
public delegate int overrideSimulatorMaxPrimCountDelegate(ILandObject obj);
public interface ILandObject
{
int GetParcelMaxPrimCount(ILandObject thisObject);
int GetSimulatorMaxPrimCount(ILandObject thisObject);
int GetPrimsFree();
LandData LandData { get; set; }
bool[,] LandBitmap { get; set; }
UUID RegionUUID { get; }
/// <summary>
/// Prim counts for this land object.
/// </summary>
IPrimCounts PrimCounts { get; set; }
/// <summary>
/// The start point for the land object. This is the western-most point as one scans land working from
/// north to south.
/// </summary>
Vector3 StartPoint { get; }
/// <summary>
/// The end point for the land object. This is the eastern-most point as one scans land working from
/// south to north.
/// </summary>
Vector3 EndPoint { get; }
bool ContainsPoint(int x, int y);
ILandObject Copy();
void SendLandUpdateToAvatarsOverMe();
void SendLandProperties(int sequence_id, bool snap_selection, int request_result, IClientAPI remote_client);
void UpdateLandProperties(LandUpdateArgs args, IClientAPI remote_client);
bool IsEitherBannedOrRestricted(UUID avatar);
bool IsBannedFromLand(UUID avatar);
bool IsRestrictedFromLand(UUID avatar);
void SendLandUpdateToClient(IClientAPI remote_client);
void SendLandUpdateToClient(bool snap_selection, IClientAPI remote_client);
List<UUID> CreateAccessListArrayByFlag(AccessList flag);
void SendAccessList(UUID agentID, UUID sessionID, uint flags, int sequenceID, IClientAPI remote_client);
void UpdateAccessList(uint flags, UUID transactionID, int sequenceID, int sections, List<ParcelManager.ParcelAccessEntry> entries, IClientAPI remote_client);
void UpdateLandBitmapByteArray();
void SetLandBitmapFromByteArray();
bool[,] GetLandBitmap();
void ForceUpdateLandInfo();
void SetLandBitmap(bool[,] bitmap);
bool[,] BasicFullRegionLandBitmap();
bool[,] GetSquareLandBitmap(int start_x, int start_y, int end_x, int end_y);
bool[,] ModifyLandBitmapSquare(bool[,] land_bitmap, int start_x, int start_y, int end_x, int end_y, bool set_value);
bool[,] MergeLandBitmaps(bool[,] bitmap_base, bool[,] bitmap_add);
void SendForceObjectSelect(int local_id, int request_type, List<UUID> returnIDs, IClientAPI remote_client);
void SendLandObjectOwners(IClientAPI remote_client);
void ReturnLandObjects(uint type, UUID[] owners, UUID[] tasks, IClientAPI remote_client);
void ResetLandPrimCounts();
void UpdateLandSold(UUID avatarID, UUID groupID, bool groupOwned, uint AuctionID, int claimprice, int area);
void DeedToGroup(UUID groupID);
void SetParcelObjectMaxOverride(overrideParcelMaxPrimCountDelegate overrideDel);
void SetSimulatorObjectMaxOverride(overrideSimulatorMaxPrimCountDelegate overrideDel);
/// <summary>
/// Set the media url for this land parcel
/// </summary>
/// <param name="url"></param>
void SetMediaUrl(string url);
/// <summary>
/// Set the music url for this land parcel
/// </summary>
/// <param name="url"></param>
void SetMusicUrl(string url);
}
}

View File

@@ -4276,6 +4276,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
int sequence_id, bool snap_selection, int request_result, ILandObject lo,
float simObjectBonusFactor, int parcelObjectCapacity, int simObjectCapacity, uint regionFlags)
{
m_log.DebugFormat("[LLCLIENTVIEW]: Sending land properties for {0} to {1}", lo.LandData.GlobalID, Name);
LandData landData = lo.LandData;
ParcelPropertiesMessage updateMessage = new ParcelPropertiesMessage();

View File

@@ -51,8 +51,7 @@ namespace OpenSim.Region.CoreModules.World.Land
public class PrimCountModule : IPrimCountModule, INonSharedRegionModule
{
// private static readonly ILog m_log =
// LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private Scene m_Scene;
private Dictionary<UUID, PrimCounts> m_PrimCounts =
@@ -123,6 +122,11 @@ namespace OpenSim.Region.CoreModules.World.Land
{
if (!m_Tainted)
AddObject(obj);
else
m_log.DebugFormat(
"[PRIM COUNT MODULE]: Ignoring OnParcelPrimCountAdd() for {0} on {1} since count is tainted",
obj.Name, m_Scene.RegionInfo.RegionName);
}
}
@@ -133,11 +137,18 @@ namespace OpenSim.Region.CoreModules.World.Land
{
if (!m_Tainted)
RemoveObject(obj);
else
m_log.DebugFormat(
"[PRIM COUNT MODULE]: Ignoring OnObjectBeingRemovedFromScene() for {0} on {1} since count is tainted",
obj.Name, m_Scene.RegionInfo.RegionName);
}
}
private void OnParcelPrimCountTainted()
{
m_log.DebugFormat(
"[PRIM COUNT MODULE]: OnParcelPrimCountTainted() called on {0}", m_Scene.RegionInfo.RegionName);
lock (m_TaintLock)
m_Tainted = true;
}
@@ -163,7 +174,7 @@ namespace OpenSim.Region.CoreModules.World.Land
// NOTE: Call under Taint Lock
private void AddObject(SceneObjectGroup obj)
{
// m_log.DebugFormat("[PRIM COUNT MODULE]: Adding object {0} to prim count", obj.Name);
m_log.DebugFormat("[PRIM COUNT MODULE]: Adding object {0} {1} to prim count", obj.Name, obj.UUID);
if (obj.IsAttachment)
return;
@@ -214,10 +225,14 @@ namespace OpenSim.Region.CoreModules.World.Land
// NOTE: Call under Taint Lock
private void RemoveObject(SceneObjectGroup obj)
{
m_log.DebugFormat("[PRIM COUNT MODULE]: Removing object {0} {1} from prim count", obj.Name, obj.UUID);
}
public IPrimCounts GetPrimCounts(UUID parcelID)
{
m_log.DebugFormat(
"[PRIM COUNT MODULE]: GetPrimCounts for parcel {0} in {1}", parcelID, m_Scene.RegionInfo.RegionName);
PrimCounts primCounts;
lock (m_PrimCounts)
@@ -239,7 +254,7 @@ namespace OpenSim.Region.CoreModules.World.Land
/// <returns></returns>
public int GetOwnerCount(UUID parcelID)
{
// m_log.DebugFormat("[PRIM COUNT MODULE]: GetOwnerCount for {0}", parcelID);
int count = 0;
lock (m_TaintLock)
{
@@ -248,9 +263,14 @@ namespace OpenSim.Region.CoreModules.World.Land
ParcelCounts counts;
if (m_ParcelCounts.TryGetValue(parcelID, out counts))
return counts.Owner;
count = counts.Owner;
}
return 0;
m_log.DebugFormat(
"[PRIM COUNT MODULE]: GetOwnerCount for parcel {0} in {1} returning {2}",
parcelID, m_Scene.RegionInfo.RegionName, count);
return count;
}
/// <summary>
@@ -260,6 +280,8 @@ namespace OpenSim.Region.CoreModules.World.Land
/// <returns></returns>
public int GetGroupCount(UUID parcelID)
{
int count = 0;
lock (m_TaintLock)
{
if (m_Tainted)
@@ -267,9 +289,14 @@ namespace OpenSim.Region.CoreModules.World.Land
ParcelCounts counts;
if (m_ParcelCounts.TryGetValue(parcelID, out counts))
return counts.Group;
count = counts.Group;
}
return 0;
m_log.DebugFormat(
"[PRIM COUNT MODULE]: GetGroupCount for parcel {0} in {1} returning {2}",
parcelID, m_Scene.RegionInfo.RegionName, count);
return count;
}
/// <summary>
@@ -279,6 +306,8 @@ namespace OpenSim.Region.CoreModules.World.Land
/// <returns></returns>
public int GetOthersCount(UUID parcelID)
{
int count = 0;
lock (m_TaintLock)
{
if (m_Tainted)
@@ -286,9 +315,14 @@ namespace OpenSim.Region.CoreModules.World.Land
ParcelCounts counts;
if (m_ParcelCounts.TryGetValue(parcelID, out counts))
return counts.Others;
count = counts.Others;
}
return 0;
m_log.DebugFormat(
"[PRIM COUNT MODULE]: GetOthersCount for parcel {0} in {1} returning {2}",
parcelID, m_Scene.RegionInfo.RegionName, count);
return count;
}
/// <summary>
@@ -298,6 +332,8 @@ namespace OpenSim.Region.CoreModules.World.Land
/// <returns></returns>
public int GetSimulatorCount(UUID parcelID)
{
int count = 0;
lock (m_TaintLock)
{
if (m_Tainted)
@@ -308,10 +344,15 @@ namespace OpenSim.Region.CoreModules.World.Land
{
int val;
if (m_SimwideCounts.TryGetValue(owner, out val))
return val;
count = val;
}
}
return 0;
m_log.DebugFormat(
"[PRIM COUNT MODULE]: GetOthersCount for parcel {0} in {1} returning {2}",
parcelID, m_Scene.RegionInfo.RegionName, count);
return count;
}
/// <summary>
@@ -322,6 +363,8 @@ namespace OpenSim.Region.CoreModules.World.Land
/// <returns></returns>
public int GetUserCount(UUID parcelID, UUID userID)
{
int count = 0;
lock (m_TaintLock)
{
if (m_Tainted)
@@ -332,16 +375,21 @@ namespace OpenSim.Region.CoreModules.World.Land
{
int val;
if (counts.Users.TryGetValue(userID, out val))
return val;
count = val;
}
}
return 0;
m_log.DebugFormat(
"[PRIM COUNT MODULE]: GetUserCount for user {0} in parcel {1} in region {2} returning {3}",
userID, parcelID, m_Scene.RegionInfo.RegionName, count);
return count;
}
// NOTE: This method MUST be called while holding the taint lock!
private void Recount()
{
// m_log.DebugFormat("[PRIM COUNT MODULE]: Recounting prims on {0}", m_Scene.RegionInfo.RegionName);
m_log.DebugFormat("[PRIM COUNT MODULE]: Recounting prims on {0}", m_Scene.RegionInfo.RegionName);
m_OwnerMap.Clear();
m_SimwideCounts.Clear();
@@ -367,6 +415,7 @@ namespace OpenSim.Region.CoreModules.World.Land
if (!m_OwnerMap.ContainsKey(k))
m_PrimCounts.Remove(k);
}
m_Tainted = false;
}
}

View File

@@ -126,6 +126,28 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests
Assert.That(pc.Users[m_userId], Is.EqualTo(1));
Assert.That(pc.Users[m_dummyUserId], Is.EqualTo(0));
Assert.That(pc.Simulator, Is.EqualTo(1));
}
}
/// <summary>
/// Test the count is correct after is has been tainted.
/// </summary>
[Test]
public void TestTaint()
{
TestHelper.InMethod();
IPrimCounts pc = m_lo.PrimCounts;
SceneObjectGroup sog = SceneSetupHelpers.CreateSceneObject(3, m_userId, 0x01);
m_scene.AddNewSceneObject(sog, false);
m_pcm.TaintPrimCount();
Assert.That(pc.Owner, Is.EqualTo(3));
Assert.That(pc.Group, Is.EqualTo(0));
Assert.That(pc.Others, Is.EqualTo(0));
Assert.That(pc.Users[m_userId], Is.EqualTo(3));
Assert.That(pc.Users[m_dummyUserId], Is.EqualTo(0));
Assert.That(pc.Simulator, Is.EqualTo(3));
}
}
}