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Remove unused and broken OffsetRotation from ScenePresence
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@@ -7564,7 +7564,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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return;
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LSL_Rotation r;
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r = rules.GetQuaternionItem(idx++);
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av.OffsetRotation = new Quaternion((float)r.x, (float)r.y, (float)r.z, (float)r.s);
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av.Rotation = new Quaternion((float)r.x, (float)r.y, (float)r.z, (float)r.s);
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av.SendAvatarDataToAllAgents();
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break;
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}
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