Another stab at mantis #5256

This commit is contained in:
Diva Canto
2010-12-10 23:16:26 -08:00
parent d8fd917076
commit ccb4f958c0
2 changed files with 32 additions and 25 deletions

View File

@@ -1217,6 +1217,8 @@ namespace OpenSim.Region.Framework.Scenes
// return;
//}
//m_log.DebugFormat("DEBUG: HandleAgentUpdate {0}", (AgentManager.ControlFlags)agentData.ControlFlags);
m_perfMonMS = Util.EnvironmentTickCount();
++m_movementUpdateCount;
@@ -1393,7 +1395,7 @@ namespace OpenSim.Region.Framework.Scenes
try
{
agent_control_v3 += dirVectors[i];
//m_log.DebugFormat("[Motion]: {0}, {1}",i, dirVectors[i]);
//m_log.DebugFormat("[Motion]: (0) {0}, {1}",i, dirVectors[i]);
}
catch (IndexOutOfRangeException)
{
@@ -1471,6 +1473,7 @@ namespace OpenSim.Region.Framework.Scenes
Vector3 LocalVectorToTarget2D = new Vector3((float)(LocalVectorToTarget3D.X), (float)(LocalVectorToTarget3D.Y), 0f);
LocalVectorToTarget2D.Normalize();
agent_control_v3 += LocalVectorToTarget2D;
//m_log.DebugFormat("[Motion]: (1) {0}, {1}", i, dirVectors[i]);
// update avatar movement flags. the avatar coordinate system is as follows:
//
@@ -1554,11 +1557,11 @@ namespace OpenSim.Region.Framework.Scenes
// If the agent update does move the avatar, then calculate the force ready for the velocity update,
// which occurs later in the main scene loop
if (update_movementflag || (update_rotation && DCFlagKeyPressed))
if ((update_movementflag) || (update_rotation && DCFlagKeyPressed))
{
// m_log.DebugFormat("{0} {1}", update_movementflag, (update_rotation && DCFlagKeyPressed));
// m_log.DebugFormat(
// "In {0} adding velocity to {1} of {2}", m_scene.RegionInfo.RegionName, Name, agent_control_v3);
//m_log.DebugFormat("{0} {1}", update_movementflag, (update_rotation && DCFlagKeyPressed));
//m_log.DebugFormat(
// "In {0} adding velocity to {1} of {2}", m_scene.RegionInfo.RegionName, Name, agent_control_v3);
AddNewMovement(agent_control_v3, q);
@@ -2327,6 +2330,9 @@ namespace OpenSim.Region.Framework.Scenes
!m_pos.ApproxEquals(m_lastPosition, POSITION_TOLERANCE))
//Environment.TickCount - m_lastTerseSent > TIME_MS_TOLERANCE)
{
//m_log.DebugFormat("XXX SendTerseUpdateToAllClients {0}-{1} {2}-{3} {4}-{5}",
// m_bodyRot, m_lastRotation, Velocity, m_lastVelocity, m_pos, m_lastPosition);
SendTerseUpdateToAllClients();
// Update the "last" values
@@ -3226,7 +3232,7 @@ namespace OpenSim.Region.Framework.Scenes
Vector3 force = m_forceToApply.Value;
m_updateflag = true;
// movementvector = force;
// movementvector = force;
Velocity = force;
m_forceToApply = null;