BulletSim: add parameters and functionality to specify the mesh

level of detail for large meshes.
Remove parameter and code for DetailLog (conditional logging into
   regular log file).
This commit is contained in:
Robert Adams
2012-08-17 10:40:34 -07:00
parent 8eda290262
commit ccc69d66a1
4 changed files with 37 additions and 48 deletions

View File

@@ -931,6 +931,9 @@
; level of detail for physical meshes. 32,16,8 or 4 with 32 being full detail
MeshLevelOfDetail = 8
; if mesh size is > threshold meters, we need to add more detail because people will notice
MeshLevelOfDetailMegaPrimThreshold = 10
MeshLevelOfDetailMegaPrim = 16
; number^2 non-physical level of detail of the sculpt texture. 32x32 - 1024 verticies
SculptLevelOfDetail = 32