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BulletSim: add parameters and functionality to specify the mesh
level of detail for large meshes. Remove parameter and code for DetailLog (conditional logging into regular log file).
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@@ -931,6 +931,9 @@
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; level of detail for physical meshes. 32,16,8 or 4 with 32 being full detail
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MeshLevelOfDetail = 8
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; if mesh size is > threshold meters, we need to add more detail because people will notice
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MeshLevelOfDetailMegaPrimThreshold = 10
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MeshLevelOfDetailMegaPrim = 16
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; number^2 non-physical level of detail of the sculpt texture. 32x32 - 1024 verticies
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SculptLevelOfDetail = 32
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