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* refactor: Replace part of SceneObjectPart with the identical sound playing code in the SoundModule
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@@ -406,9 +406,9 @@ namespace OpenSim.Framework
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public delegate void AcceptCallingCard(IClientAPI remoteClient, UUID transactionID, UUID folderID);
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public delegate void DeclineCallingCard(IClientAPI remoteClient, UUID transactionID);
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public delegate void SoundTrigger(UUID soundId,UUID ownerid,UUID objid, UUID parentid,float Gain, Vector3 Position,UInt64 Handle);
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public delegate void SoundTrigger(
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UUID soundId, UUID ownerid, UUID objid, UUID parentid, double Gain, Vector3 Position, UInt64 Handle);
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public delegate void StartLure(byte lureType, string message, UUID targetID, IClientAPI client);
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public delegate void TeleportLureRequest(UUID lureID, uint teleportFlags, IClientAPI client);
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@@ -723,8 +723,6 @@ namespace OpenSim.Framework
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event TeleportLureRequest OnTeleportLureRequest;
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event NetworkStats OnNetworkStatsUpdate;
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// void ActivateGesture(UUID assetId, UUID gestureId);
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/// <summary>
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/// Tell this client what items it should be wearing now
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/// </summary>
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