* refactor: Replace part of SceneObjectPart with the identical sound playing code in the SoundModule

This commit is contained in:
Justin Clarke Casey
2008-12-23 17:54:13 +00:00
parent c1320112a9
commit cce1b096db
5 changed files with 35 additions and 29 deletions

View File

@@ -406,9 +406,9 @@ namespace OpenSim.Framework
public delegate void AcceptCallingCard(IClientAPI remoteClient, UUID transactionID, UUID folderID);
public delegate void DeclineCallingCard(IClientAPI remoteClient, UUID transactionID);
public delegate void SoundTrigger(UUID soundId,UUID ownerid,UUID objid, UUID parentid,float Gain, Vector3 Position,UInt64 Handle);
public delegate void SoundTrigger(
UUID soundId, UUID ownerid, UUID objid, UUID parentid, double Gain, Vector3 Position, UInt64 Handle);
public delegate void StartLure(byte lureType, string message, UUID targetID, IClientAPI client);
public delegate void TeleportLureRequest(UUID lureID, uint teleportFlags, IClientAPI client);
@@ -723,8 +723,6 @@ namespace OpenSim.Framework
event TeleportLureRequest OnTeleportLureRequest;
event NetworkStats OnNetworkStatsUpdate;
// void ActivateGesture(UUID assetId, UUID gestureId);
/// <summary>
/// Tell this client what items it should be wearing now
/// </summary>