* refactor: Replace part of SceneObjectPart with the identical sound playing code in the SoundModule

This commit is contained in:
Justin Clarke Casey
2008-12-23 17:54:13 +00:00
parent c1320112a9
commit cce1b096db
5 changed files with 35 additions and 29 deletions

View File

@@ -33,7 +33,9 @@ namespace OpenSim.Region.Environment
{
public interface ISoundModule
{
void PlayAttachedSound(UUID soundID, UUID ownerID, UUID objectID, double gain, Vector3 position, byte flags);
void TriggerSound(
UUID soundId, UUID ownerID, UUID objectID, UUID parentID, float gain, Vector3 position, UInt64 handle);
UUID soundId, UUID ownerID, UUID objectID, UUID parentID, double gain, Vector3 position, UInt64 handle);
}
}