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* refactor: Replace part of SceneObjectPart with the identical sound playing code in the SoundModule
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@@ -33,7 +33,9 @@ namespace OpenSim.Region.Environment
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{
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public interface ISoundModule
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{
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void PlayAttachedSound(UUID soundID, UUID ownerID, UUID objectID, double gain, Vector3 position, byte flags);
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void TriggerSound(
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UUID soundId, UUID ownerID, UUID objectID, UUID parentID, float gain, Vector3 position, UInt64 handle);
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UUID soundId, UUID ownerID, UUID objectID, UUID parentID, double gain, Vector3 position, UInt64 handle);
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}
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}
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