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Formatting cleanup.
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@@ -1862,14 +1862,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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if (part.ParentGroup == null)
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{
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if ((targetPos.z < ground) && disable_underground_movement)
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targetPos.z = ground;
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if ((targetPos.z < ground) && disable_underground_movement)
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targetPos.z = ground;
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part.UpdateOffSet(new Vector3((float)targetPos.x, (float)targetPos.y, (float)targetPos.z));
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}
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else if (part.ParentGroup.RootPart == part)
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{
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if ((targetPos.z < ground) && disable_underground_movement)
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targetPos.z = ground;
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if ((targetPos.z < ground) && disable_underground_movement)
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targetPos.z = ground;
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SceneObjectGroup parent = part.ParentGroup;
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parent.UpdateGroupPosition(new Vector3((float)targetPos.x, (float)targetPos.y, (float)targetPos.z));
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}
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