diff --git a/OpenSim/Framework/Util.cs b/OpenSim/Framework/Util.cs
index af8b4c18aa..2ab2bd0cff 100644
--- a/OpenSim/Framework/Util.cs
+++ b/OpenSim/Framework/Util.cs
@@ -4530,54 +4530,4 @@ namespace OpenSim.Framework
}
}
*/
- public class BetterRandom
- {
- private const int BufferSize = 1024; // must be a multiple of 4
- private byte[] RandomBuffer;
- private int BufferOffset;
- private RNGCryptoServiceProvider rng;
- public BetterRandom()
- {
- RandomBuffer = new byte[BufferSize];
- rng = new RNGCryptoServiceProvider();
- BufferOffset = RandomBuffer.Length;
- }
- private void FillBuffer()
- {
- rng.GetBytes(RandomBuffer);
- BufferOffset = 0;
- }
- public int Next()
- {
- if (BufferOffset >= RandomBuffer.Length)
- {
- FillBuffer();
- }
- int val = BitConverter.ToInt32(RandomBuffer, BufferOffset) & 0x7fffffff;
- BufferOffset += sizeof(int);
- return val;
- }
- public int Next(int maxValue)
- {
- return Next() % maxValue;
- }
- public int Next(int minValue, int maxValue)
- {
- if (maxValue < minValue)
- {
- throw new ArgumentOutOfRangeException("maxValue must be greater than or equal to minValue");
- }
- int range = maxValue - minValue;
- return minValue + Next(range);
- }
- public double NextDouble()
- {
- int val = Next();
- return (double)val / int.MaxValue;
- }
- public void GetBytes(byte[] buff)
- {
- rng.GetBytes(buff);
- }
- }
}
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index e3d3b7208c..8fa9412bcb 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -52,7 +52,6 @@ using System.Diagnostics;
using System.Drawing;
using System.Globalization;
using System.Reflection;
-using System.Runtime.Remoting.Lifetime;
using System.Text;
using System.Text.RegularExpressions;
using System.Threading;
@@ -5986,7 +5985,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
public LSL_List llListRandomize(LSL_List src, int stride)
{
LSL_List result;
- BetterRandom rand = new BetterRandom();
+ Random rand = new Random();
int chunkk;
int[] chunks;
diff --git a/OpenSim/Region/ScriptEngine/Shared/Instance/Properties/AssemblyInfo.cs b/OpenSim/Region/ScriptEngine/Shared/Instance/Properties/AssemblyInfo.cs
deleted file mode 100644
index 411d49c759..0000000000
--- a/OpenSim/Region/ScriptEngine/Shared/Instance/Properties/AssemblyInfo.cs
+++ /dev/null
@@ -1,33 +0,0 @@
-using System.Reflection;
-using System.Runtime.CompilerServices;
-using System.Runtime.InteropServices;
-
-// General Information about an assembly is controlled through the following
-// set of attributes. Change these attribute values to modify the information
-// associated with an assembly.
-[assembly: AssemblyTitle("OpenSim.Region.ScriptEngine.Shared.Instance")]
-[assembly: AssemblyDescription("")]
-[assembly: AssemblyConfiguration("")]
-[assembly: AssemblyCompany("http://opensimulator.org")]
-[assembly: AssemblyProduct("OpenSim")]
-[assembly: AssemblyCopyright("OpenSimulator developers")]
-[assembly: AssemblyTrademark("")]
-[assembly: AssemblyCulture("")]
-
-// Setting ComVisible to false makes the types in this assembly not visible
-// to COM components. If you need to access a type in this assembly from
-// COM, set the ComVisible attribute to true on that type.
-[assembly: ComVisible(false)]
-
-// The following GUID is for the ID of the typelib if this project is exposed to COM
-[assembly: Guid("b776d846-68c1-43a2-9e72-9bd1fe20fd41")]
-
-// Version information for an assembly consists of the following four values:
-//
-// Major Version
-// Minor Version
-// Build Number
-// Revision
-//
-[assembly: AssemblyVersion(OpenSim.VersionInfo.AssemblyVersionNumber)]
-
diff --git a/OpenSim/Region/ScriptEngine/Shared/Instance/Tests/CoopTerminationTests.cs b/OpenSim/Region/ScriptEngine/Shared/Instance/Tests/CoopTerminationTests.cs
deleted file mode 100644
index a9671aeee7..0000000000
--- a/OpenSim/Region/ScriptEngine/Shared/Instance/Tests/CoopTerminationTests.cs
+++ /dev/null
@@ -1,518 +0,0 @@
-/*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
-
-using System;
-using System.Collections.Generic;
-using System.Threading;
-using Nini.Config;
-using NUnit.Framework;
-using OpenMetaverse;
-using OpenSim.Framework;
-using OpenSim.Region.CoreModules.Scripting.WorldComm;
-using OpenSim.Region.Framework.Scenes;
-using OpenSim.Region.Framework.Interfaces;
-using OpenSim.Region.ScriptEngine.XEngine;
-using OpenSim.Tests.Common;
-
-namespace OpenSim.Region.ScriptEngine.Shared.Instance.Tests
-{
- ///
- /// Test that co-operative script thread termination is working correctly.
- ///
- [TestFixture]
- public class CoopTerminationTests : OpenSimTestCase
- {
- private TestScene m_scene;
- private OpenSim.Region.ScriptEngine.XEngine.XEngine m_xEngine;
-
- private AutoResetEvent m_chatEvent;
- private AutoResetEvent m_stoppedEvent;
-
- private OSChatMessage m_osChatMessageReceived;
-
- ///
- /// Number of chat messages received so far. Reset before each test.
- ///
- private int m_chatMessagesReceived;
-
- ///
- /// Number of chat messages expected. m_chatEvent is not fired until this number is reached or exceeded.
- ///
- private int m_chatMessagesThreshold;
-
- [SetUp]
- public void Init()
- {
- m_osChatMessageReceived = null;
- m_chatMessagesReceived = 0;
- m_chatMessagesThreshold = 0;
- m_chatEvent = new AutoResetEvent(false);
- m_stoppedEvent = new AutoResetEvent(false);
-
- //AppDomain.CurrentDomain.SetData("APPBASE", Environment.CurrentDirectory + "/bin");
-// Console.WriteLine(AppDomain.CurrentDomain.BaseDirectory);
- m_xEngine = new OpenSim.Region.ScriptEngine.XEngine.XEngine();
- m_xEngine.DebugLevel = 1;
-
- IniConfigSource configSource = new IniConfigSource();
-
- IConfig startupConfig = configSource.AddConfig("Startup");
- startupConfig.Set("DefaultScriptEngine", "XEngine");
-
- IConfig xEngineConfig = configSource.AddConfig("XEngine");
- xEngineConfig.Set("Enabled", "true");
- xEngineConfig.Set("StartDelay", "0");
-
- // These tests will not run with AppDomainLoading = true, at least on mono. For unknown reasons, the call
- // to AssemblyResolver.OnAssemblyResolve fails.
- xEngineConfig.Set("AppDomainLoading", "false");
-
- xEngineConfig.Set("ScriptStopStrategy", "co-op");
-
- // Make sure loops aren't actually being terminated by a script delay wait.
- xEngineConfig.Set("ScriptDelayFactor", 0);
-
- // This is really just set for debugging the test.
- xEngineConfig.Set("WriteScriptSourceToDebugFile", true);
-
- // Set to false if we need to debug test so the old scripts don't get wiped before each separate test
-// xEngineConfig.Set("DeleteScriptsOnStartup", false);
-
- // This is not currently used at all for co-op termination. Bumping up to demonstrate that co-op termination
- // has an effect - without it tests will fail due to a 120 second wait for the event to finish.
- xEngineConfig.Set("WaitForEventCompletionOnScriptStop", 120000);
-
- IConfig config = configSource.AddConfig("OSSL");
- config.Set("DebuggerSafe", false);
- config.Set("AllowOSFunctions", "true");
- config.Set("OSFunctionThreatLevel", "Severe");
-
- m_scene = new SceneHelpers().SetupScene("My Test", TestHelpers.ParseTail(0x9999), 1000, 1000, configSource);
- SceneHelpers.SetupSceneModules(m_scene, configSource, m_xEngine);
- m_scene.StartScripts();
- }
-
- ///
- /// Test co-operative termination on derez of an object containing a script with a long-running event.
- ///
- ///
- /// TODO: Actually compiling the script is incidental to this test. Really want a way to compile test scripts
- /// within the build itself.
- ///
- [Test]
- public void TestStopOnLongSleep()
- {
- TestHelpers.InMethod();
-// TestHelpers.EnableLogging();
-
- string script =
-@"default
-{
- state_entry()
- {
- llSay(0, ""Thin Lizzy"");
- llSleep(60);
- }
-}";
-
- TestStop(script);
- }
-
- [Test]
- public void TestNoStopOnSingleStatementForLoop()
- {
- TestHelpers.InMethod();
-// TestHelpers.EnableLogging();
-
- string script =
-@"default
-{
- state_entry()
- {
- integer i = 0;
- for (i = 0; i <= 1; i++) llSay(0, ""Iter "" + (string)i);
- }
-}";
-
- TestSingleStatementNoStop(script);
- }
-
- [Test]
- public void TestStopOnLongSingleStatementForLoop()
- {
- TestHelpers.InMethod();
-// TestHelpers.EnableLogging();
-
- string script =
-@"default
-{
- state_entry()
- {
- integer i = 0;
- llSay(0, ""Thin Lizzy"");
-
- for (i = 0; i < 2147483647; i++) llSay(0, ""Iter "" + (string)i);
- }
-}";
-
- TestStop(script);
- }
-
- [Test]
- public void TestStopOnLongCompoundStatementForLoop()
- {
- TestHelpers.InMethod();
-// TestHelpers.EnableLogging();
-
- string script =
-@"default
-{
- state_entry()
- {
- integer i = 0;
- llSay(0, ""Thin Lizzy"");
-
- for (i = 0; i < 2147483647; i++)
- {
- llSay(0, ""Iter "" + (string)i);
- }
- }
-}";
-
- TestStop(script);
- }
-
- [Test]
- public void TestNoStopOnSingleStatementWhileLoop()
- {
- TestHelpers.InMethod();
-// TestHelpers.EnableLogging();
-
- string script =
-@"default
-{
- state_entry()
- {
- integer i = 0;
- while (i < 2) llSay(0, ""Iter "" + (string)i++);
- }
-}";
-
- TestSingleStatementNoStop(script);
- }
-
- [Test]
- public void TestStopOnLongSingleStatementWhileLoop()
- {
- TestHelpers.InMethod();
-// TestHelpers.EnableLogging();
-
- string script =
-@"default
-{
- state_entry()
- {
- integer i = 0;
- llSay(0, ""Thin Lizzy"");
-
- while (1 == 1)
- llSay(0, ""Iter "" + (string)i++);
- }
-}";
-
- TestStop(script);
- }
-
- [Test]
- public void TestStopOnLongCompoundStatementWhileLoop()
- {
- TestHelpers.InMethod();
-// TestHelpers.EnableLogging();
-
- string script =
-@"default
-{
- state_entry()
- {
- integer i = 0;
- llSay(0, ""Thin Lizzy"");
-
- while (1 == 1)
- {
- llSay(0, ""Iter "" + (string)i++);
- }
- }
-}";
-
- TestStop(script);
- }
-
- [Test]
- public void TestNoStopOnSingleStatementDoWhileLoop()
- {
- TestHelpers.InMethod();
-// TestHelpers.EnableLogging();
-
- string script =
-@"default
-{
- state_entry()
- {
- integer i = 0;
-
- do llSay(0, ""Iter "" + (string)i++);
- while (i < 2);
- }
-}";
-
- TestSingleStatementNoStop(script);
- }
-
- [Test]
- public void TestStopOnLongSingleStatementDoWhileLoop()
- {
- TestHelpers.InMethod();
-// TestHelpers.EnableLogging();
-
- string script =
-@"default
-{
- state_entry()
- {
- integer i = 0;
- llSay(0, ""Thin Lizzy"");
-
- do llSay(0, ""Iter "" + (string)i++);
- while (1 == 1);
- }
-}";
-
- TestStop(script);
- }
-
- [Test]
- public void TestStopOnLongCompoundStatementDoWhileLoop()
- {
- TestHelpers.InMethod();
-// TestHelpers.EnableLogging();
-
- string script =
-@"default
-{
- state_entry()
- {
- integer i = 0;
- llSay(0, ""Thin Lizzy"");
-
- do
- {
- llSay(0, ""Iter "" + (string)i++);
- } while (1 == 1);
- }
-}";
-
- TestStop(script);
- }
-
- [Test]
- public void TestStopOnInfiniteJumpLoop()
- {
- TestHelpers.InMethod();
- TestHelpers.EnableLogging();
-
- string script =
-@"default
-{
- state_entry()
- {
- integer i = 0;
- llSay(0, ""Thin Lizzy"");
-
- @p1;
- llSay(0, ""Iter "" + (string)i++);
- jump p1;
- }
-}";
-
- TestStop(script);
- }
-
- // Disabling for now as these are not particularly useful tests (since they fail due to stack overflow before
- // termination can even be tried.
-// [Test]
- public void TestStopOnInfiniteUserFunctionCallLoop()
- {
- TestHelpers.InMethod();
-// TestHelpers.EnableLogging();
-
- string script =
-@"
-integer i = 0;
-
-ufn1()
-{
- llSay(0, ""Iter ufn1() "" + (string)i++);
- ufn1();
-}
-
-default
-{
- state_entry()
- {
- integer i = 0;
- llSay(0, ""Thin Lizzy"");
-
- ufn1();
- }
-}";
-
- TestStop(script);
- }
-
- // Disabling for now as these are not particularly useful tests (since they fail due to stack overflow before
- // termination can even be tried.
-// [Test]
- public void TestStopOnInfiniteManualEventCallLoop()
- {
- TestHelpers.InMethod();
-// TestHelpers.EnableLogging();
-
- string script =
-@"default
-{
- state_entry()
- {
- integer i = 0;
- llSay(0, ""Thin Lizzy"");
-
- llSay(0, ""Iter"" + (string)i++);
- default_event_state_entry();
- }
-}";
-
- TestStop(script);
- }
-
- private SceneObjectPart CreateScript(string script, string itemName, UUID userId)
- {
-// UUID objectId = TestHelpers.ParseTail(0x100);
-// UUID itemId = TestHelpers.ParseTail(0x3);
-
- SceneObjectGroup so
- = SceneHelpers.CreateSceneObject(1, userId, string.Format("Object for {0}", itemName), 0x100);
- m_scene.AddNewSceneObject(so, true);
-
- InventoryItemBase itemTemplate = new InventoryItemBase();
-// itemTemplate.ID = itemId;
- itemTemplate.Name = itemName;
- itemTemplate.Folder = so.UUID;
- itemTemplate.InvType = (int)InventoryType.LSL;
-
- m_scene.EventManager.OnChatFromWorld += OnChatFromWorld;
-
- return m_scene.RezNewScript(userId, itemTemplate, script);
- }
-
- private void TestSingleStatementNoStop(string script)
- {
- // In these tests we expect to see at least 2 chat messages to confirm that the loop is working properly.
- m_chatMessagesThreshold = 2;
-
- UUID userId = TestHelpers.ParseTail(0x1);
-// UUID objectId = TestHelpers.ParseTail(0x100);
-// UUID itemId = TestHelpers.ParseTail(0x3);
- string itemName = "TestNoStop";
-
- SceneObjectPart partWhereRezzed = CreateScript(script, itemName, userId);
-
- // Wait for the script to start the event before we try stopping it.
- m_chatEvent.WaitOne(60000);
-
- if (m_osChatMessageReceived == null)
- Assert.Fail("Script did not start");
- else
- Assert.That(m_chatMessagesReceived, Is.EqualTo(2));
-
- bool running;
- TaskInventoryItem scriptItem = partWhereRezzed.Inventory.GetInventoryItem(itemName);
- Assert.That(
- SceneObjectPartInventory.TryGetScriptInstanceRunning(m_scene, scriptItem, out running), Is.True);
- Assert.That(running, Is.True);
- }
-
- private void TestStop(string script)
- {
- // In these tests we're only interested in the first message to confirm that the script has started.
- m_chatMessagesThreshold = 1;
-
- UUID userId = TestHelpers.ParseTail(0x1);
-// UUID objectId = TestHelpers.ParseTail(0x100);
-// UUID itemId = TestHelpers.ParseTail(0x3);
- string itemName = "TestStop";
-
- SceneObjectPart partWhereRezzed = CreateScript(script, itemName, userId);
- TaskInventoryItem rezzedItem = partWhereRezzed.Inventory.GetInventoryItem(itemName);
-
- // Wait for the script to start the event before we try stopping it.
- m_chatEvent.WaitOne(60000);
-
- if (m_osChatMessageReceived != null)
- Console.WriteLine("Script started with message [{0}]", m_osChatMessageReceived.Message);
- else
- Assert.Fail("Script did not start");
-
- // FIXME: This is a very poor way of trying to avoid a low-probability race condition where the script
- // executes llSay() but has not started the next statement before we try to stop it.
- Thread.Sleep(1000);
-
- // We need a way of carrying on if StopScript() fail, since it won't return if the script isn't actually
- // stopped. This kind of multi-threading is far from ideal in a regression test.
- new Thread(() => { m_xEngine.StopScript(rezzedItem.ItemID); m_stoppedEvent.Set(); }).Start();
-
- if (!m_stoppedEvent.WaitOne(30000))
- Assert.Fail("Script did not co-operatively stop.");
-
- bool running;
- TaskInventoryItem scriptItem = partWhereRezzed.Inventory.GetInventoryItem(itemName);
- Assert.That(
- SceneObjectPartInventory.TryGetScriptInstanceRunning(m_scene, scriptItem, out running), Is.True);
- Assert.That(running, Is.False);
- }
-
- private void OnChatFromWorld(object sender, OSChatMessage oscm)
- {
- Console.WriteLine("Got chat [{0}]", oscm.Message);
- m_osChatMessageReceived = oscm;
-
- if (++m_chatMessagesReceived >= m_chatMessagesThreshold)
- {
- m_scene.EventManager.OnChatFromWorld -= OnChatFromWorld;
- m_chatEvent.Set();
- }
- }
- }
-}
\ No newline at end of file