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reduced-complexity implementation of function to get rezzing object key
Signed-off-by: Melanie <melanie@t-data.com>
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@@ -2131,7 +2131,8 @@ namespace OpenSim.Region.Framework.Scenes
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if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0)
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sourcePart.Inventory.RemoveInventoryItem(item.ItemID);
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}
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group.RezzingObjectID = sourcePart.UUID;
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AddNewSceneObject(group, true, pos, rot, vel);
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// We can only call this after adding the scene object, since the scene object references the scene
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