reduced-complexity implementation of function to get rezzing object key

Signed-off-by: Melanie <melanie@t-data.com>
This commit is contained in:
SignpostMarv
2012-08-02 11:19:33 +01:00
committed by Melanie
parent e36bc0d754
commit cd2c5843a8
5 changed files with 29 additions and 1 deletions

View File

@@ -3314,5 +3314,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
return Math.Max(a, b);
}
public LSL_Key osGetRezzingObject()
{
CheckThreatLevel(ThreatLevel.None, "osGetRezzingObject");
m_host.AddScriptLPS(1);
return new LSL_Key(m_host.ParentGroup.RezzingObjectID.ToString());
}
}
}

View File

@@ -299,5 +299,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
/// <param name="b"></param>
/// <returns></returns>
LSL_Float osMax(double a, double b);
/// <summary>
/// Get the key of the object that rezzed this object.
/// </summary>
/// <returns>Rezzing object key or NULL_KEY if rezzed by agent or otherwise unknown.</returns>
LSL_Key osGetRezzingObject();
}
}

View File

@@ -945,5 +945,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
{
return m_OSSL_Functions.osMax(a, b);
}
public LSL_Key osGetRezzingObject()
{
return m_OSSL_Functions.osGetRezzingObject();
}
}
}