mirror of
https://github.com/opensim/opensim.git
synced 2026-08-08 02:05:34 +08:00
* Fixes endless loop in the Land Module when selecting any object.
* Fixes returning objects when the object owner hasn't been in the simulator since the simulator started up last.
This commit is contained in:
@@ -438,6 +438,16 @@ namespace OpenSim.Region.Environment.Scenes
|
||||
}
|
||||
}
|
||||
|
||||
public void TriggerObjectBeingRemovedFromScene(SceneObjectGroup obj)
|
||||
{
|
||||
handlerObjectBeingRemovedFromScene = OnObjectBeingRemovedFromScene;
|
||||
if (handlerObjectBeingRemovedFromScene != null)
|
||||
{
|
||||
handlerObjectBeingRemovedFromScene(obj);
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
public void TriggerShutdown()
|
||||
{
|
||||
handlerShutdown = OnShutdown;
|
||||
@@ -725,16 +735,7 @@ namespace OpenSim.Region.Environment.Scenes
|
||||
}
|
||||
}
|
||||
|
||||
public void TriggerObjectBeingRemovedFromScene(SceneObjectGroup obj)
|
||||
{
|
||||
handlerObjectBeingRemovedFromScene = OnObjectBeingRemovedFromScene;
|
||||
if (handlerObjectBeingRemovedFromScene != null)
|
||||
{
|
||||
handlerObjectBeingRemovedFromScene(obj);
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
public void TriggerRequestParcelPrimCountUpdate()
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user