* Fixes endless loop in the Land Module when selecting any object.

* Fixes returning objects when the object owner hasn't been in the simulator since the simulator started up last.
This commit is contained in:
Teravus Ovares
2008-05-24 21:13:44 +00:00
parent dd4100db4c
commit cd79be569c
4 changed files with 110 additions and 75 deletions

View File

@@ -438,6 +438,16 @@ namespace OpenSim.Region.Environment.Scenes
}
}
public void TriggerObjectBeingRemovedFromScene(SceneObjectGroup obj)
{
handlerObjectBeingRemovedFromScene = OnObjectBeingRemovedFromScene;
if (handlerObjectBeingRemovedFromScene != null)
{
handlerObjectBeingRemovedFromScene(obj);
}
}
public void TriggerShutdown()
{
handlerShutdown = OnShutdown;
@@ -725,16 +735,7 @@ namespace OpenSim.Region.Environment.Scenes
}
}
public void TriggerObjectBeingRemovedFromScene(SceneObjectGroup obj)
{
handlerObjectBeingRemovedFromScene = OnObjectBeingRemovedFromScene;
if (handlerObjectBeingRemovedFromScene != null)
{
handlerObjectBeingRemovedFromScene(obj);
}
}
public void TriggerRequestParcelPrimCountUpdate()
{