Remove getting the object capacity from the money module. It is now set

directly from the Region Info (and the region ini file)
This commit is contained in:
Melanie Thielker
2010-07-14 03:59:26 +02:00
committed by Melanie
parent dd14016885
commit cd8bb316ea
3 changed files with 6 additions and 23 deletions

View File

@@ -478,8 +478,6 @@ namespace OpenSim.Region.Framework.Scenes
set { m_sceneGraph.RestorePresences = value; }
}
public int objectCapacity = 45000;
#endregion
#region BinaryStats
@@ -687,7 +685,7 @@ namespace OpenSim.Region.Framework.Scenes
StatsReporter.OnSendStatsResult += SendSimStatsPackets;
StatsReporter.OnStatsIncorrect += m_sceneGraph.RecalculateStats;
StatsReporter.SetObjectCapacity(objectCapacity);
StatsReporter.SetObjectCapacity(RegionInfo.ObjectCapacity);
// Old
/*
@@ -4119,20 +4117,6 @@ namespace OpenSim.Region.Framework.Scenes
#region Other Methods
public void SetObjectCapacity(int objects)
{
// Region specific config overrides global
//
if (RegionInfo.ObjectCapacity != 0)
objects = RegionInfo.ObjectCapacity;
if (StatsReporter != null)
{
StatsReporter.SetObjectCapacity(objects);
}
objectCapacity = objects;
}
#endregion
public void HandleObjectPermissionsUpdate(IClientAPI controller, UUID agentID, UUID sessionID, byte field, uint localId, uint mask, byte set)