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Merge fixes, and fix the build
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@@ -3243,6 +3243,14 @@ namespace OpenSim.Region.Framework.Scenes
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STATUS_ROTATE_Z = rotate;
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}
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public void SetBuoyancy(float fvalue)
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{
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if (PhysActor != null)
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{
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PhysActor.Buoyancy = fvalue;
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}
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}
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public void SetDieAtEdge(bool p)
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{
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if (m_parentGroup.IsDeleted)
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