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at last we can login and see objects ( friends is dead and disable in
scenepresence)
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@@ -231,18 +231,12 @@ namespace OpenSim.Region.ClientStack.Linden
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lock (queue)
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queue.Enqueue(ev);
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}
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else if (DebugLevel > 0)
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else
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{
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ScenePresence sp = m_scene.GetScenePresence(avatarID);
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// This assumes that an NPC should never have a queue.
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if (sp != null && sp.PresenceType != PresenceType.Npc)
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{
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OSDMap evMap = (OSDMap)ev;
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m_log.WarnFormat(
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"[EVENTQUEUE]: (Enqueue) No queue found for agent {0} {1} when placing message {2} in region {3}",
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sp.Name, sp.UUID, evMap["message"], m_scene.Name);
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}
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"[EVENTQUEUE]: (Enqueue) No queue found for agent {0} when placing message {1} in region {2}",
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avatarID, evMap["message"], m_scene.Name);
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}
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}
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catch (NullReferenceException e)
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