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few small changes.
Updated libsl to latest version.
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@@ -87,6 +87,19 @@ namespace OpenSim.Region.Environment.Scenes
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}
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}
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protected LLObject.MaterialType m_material;
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public byte Material
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{
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get
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{
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return (byte)m_material;
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}
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set
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{
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m_material = (LLObject.MaterialType) value;
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}
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}
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protected ulong m_regionHandle;
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public ulong RegionHandle
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{
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@@ -187,6 +200,10 @@ namespace OpenSim.Region.Environment.Scenes
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{
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return this.m_Shape;
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}
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set
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{
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m_Shape = value;
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}
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}
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public LLVector3 Scale
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