remove a dev only conditional on lludp handlers; change parcel lists updates a bit;

This commit is contained in:
UbitUmarov
2018-11-25 18:56:38 +00:00
parent d179b2dda1
commit cded996265
7 changed files with 442 additions and 969 deletions

View File

@@ -182,10 +182,8 @@ namespace OpenSim.Framework
public delegate void ParcelAccessListRequest(
UUID agentID, UUID sessionID, uint flags, int sequenceID, int landLocalID, IClientAPI remote_client);
public delegate void ParcelAccessListUpdateRequest(UUID agentID, uint flags,
int landLocalID, UUID transactionID, int sequenceID,
int sections, List<LandAccessEntry> entries,
IClientAPI remote_client);
public delegate void ParcelAccessListUpdateRequest(UUID agentID, uint flags, UUID transactionID,
int landLocalID, List<LandAccessEntry> entries, IClientAPI remote_client);
public delegate void ParcelPropertiesRequest(
int start_x, int start_y, int end_x, int end_y, int sequence_id, bool snap_selection, IClientAPI remote_client);

View File

@@ -85,7 +85,7 @@ namespace OpenSim.Framework
void SendLandUpdateToClient(bool snap_selection, IClientAPI remote_client);
List<LandAccessEntry> CreateAccessListArrayByFlag(AccessList flag);
void SendAccessList(UUID agentID, UUID sessionID, uint flags, int sequenceID, IClientAPI remote_client);
void UpdateAccessList(uint flags, UUID transactionID, int sequenceID, int sections, List<LandAccessEntry> entries, IClientAPI remote_client);
void UpdateAccessList(uint flags, UUID transationID, List<LandAccessEntry> entries);
void UpdateLandBitmapByteArray();
void SetLandBitmapFromByteArray();
bool[,] GetLandBitmap();