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instrument most of the tests with a new InMethod function that may help us figure
out where that pesky deadlock is during test runs.
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@@ -53,8 +53,8 @@ namespace OpenSim.Region.Framework.Scenes.Tests
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[Test, LongRunning]
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public void TestAddSceneObject()
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{
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Console.WriteLine("Beginning test {0}", MethodBase.GetCurrentMethod());
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TestHelper.InMethod();
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Scene scene = SceneSetupHelpers.SetupScene();
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SceneObjectPart part = SceneSetupHelpers.AddSceneObject(scene);
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SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId);
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@@ -70,7 +70,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
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[Test]
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public void TestDeleteSceneObject()
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{
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Console.WriteLine("Beginning test {0}", MethodBase.GetCurrentMethod());
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TestHelper.InMethod();
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TestScene scene = SceneSetupHelpers.SetupScene();
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SceneObjectPart part = SceneSetupHelpers.AddSceneObject(scene);
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@@ -86,7 +86,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
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[Test]
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public void TestDeleteSceneObjectAsync()
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{
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Console.WriteLine("Beginning test {0}", MethodBase.GetCurrentMethod());
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TestHelper.InMethod();
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UUID agentId = UUID.Parse("00000000-0000-0000-0000-000000000001");
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@@ -115,7 +115,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
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[Test]
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public void TestDeleteSceneObjectAsyncToUserInventory()
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{
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Console.WriteLine("Beginning test {0}", MethodBase.GetCurrentMethod());
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TestHelper.InMethod();
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//log4net.Config.XmlConfigurator.Configure();
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UUID agentId = UUID.Parse("00000000-0000-0000-0000-000000000001");
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