* Unraveled the DEBUG_CHANNEL mystery.

* Moved script errors to the debug channel.
* Typing '/2147483647 OK' results in a debug_channel message.
* Expanded the available parameters that are send-able through IClientAPI
This commit is contained in:
Teravus Ovares
2008-05-05 15:53:11 +00:00
parent 1130c3067c
commit ce19234dc8
8 changed files with 46 additions and 23 deletions

View File

@@ -53,6 +53,7 @@ namespace OpenSim.Framework
// 3 is an obsolete version of Say
StartTyping = 4,
StopTyping = 5,
DebugChannel = 6,
Broadcast = 0xFF
}
@@ -82,6 +83,7 @@ namespace OpenSim.Framework
protected IScene m_scene;
protected IClientAPI m_sender;
protected ChatTypeEnum m_type;
protected LLUUID m_fromID;
public ChatFromViewerArgs()
{
@@ -144,6 +146,12 @@ namespace OpenSim.Framework
set { m_sender = value; }
}
public LLUUID SenderUUID
{
get { return m_fromID; }
set { m_fromID = value; }
}
/// <summary>
///
/// </summary>
@@ -653,8 +661,8 @@ namespace OpenSim.Framework
void SendKillObject(ulong regionHandle, uint localID);
void SendAnimations(LLUUID[] animID, int[] seqs, LLUUID sourceAgentId);
void SendRegionHandshake(RegionInfo regionInfo);
void SendChatMessage(string message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID);
void SendChatMessage(byte[] message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID);
void SendChatMessage(string message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID, byte source, byte audible);
void SendChatMessage(byte[] message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID, byte source, byte audible);
void SendInstantMessage(LLUUID fromAgent, LLUUID fromAgentSession, string message, LLUUID toAgent,
LLUUID imSessionID, string fromName, byte dialog, uint timeStamp);