* Unraveled the DEBUG_CHANNEL mystery.

* Moved script errors to the debug channel.
* Typing '/2147483647 OK' results in a debug_channel message.
* Expanded the available parameters that are send-able through IClientAPI
This commit is contained in:
Teravus Ovares
2008-05-05 15:53:11 +00:00
parent 1130c3067c
commit ce19234dc8
8 changed files with 46 additions and 23 deletions

View File

@@ -168,7 +168,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Chat
string fromName = e.From;
string message = e.Message;
LLUUID fromAgentID = LLUUID.Zero;
LLUUID fromAgentID = e.SenderUUID;
if (e.Sender != null)
{
@@ -208,10 +208,13 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Chat
// We only want to relay stuff on channel 0
if (e.Channel == 0)
if (e.Channel == 0 || e.Channel == 2147483647)
{
if (e.Channel == 2147483647)
e.Type = ChatTypeEnum.DebugChannel;
// IRC stuff
if (e.Message.Length > 0)
if (e.Message.Length > 0 && e.Channel == 0)
{
if (m_irc.Connected && (avatar != null)) // this is to keep objects from talking to IRC
{
@@ -223,8 +226,17 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Chat
{
s.ForEachScenePresence(delegate(ScenePresence presence)
{
TrySendChatMessage(presence, fromPos, regionPos,
fromAgentID, fromName, e.Type, message);
if (e.Channel == 2147483647)
{
TrySendChatMessage(presence, fromPos, regionPos,
fromAgentID, fromName, e.Type, message, ChatSourceType.Object);
}
else
{
TrySendChatMessage(presence, fromPos, regionPos,
fromAgentID, fromName, e.Type, message, ChatSourceType.Agent);
}
});
}
}
@@ -290,7 +302,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Chat
}
private void TrySendChatMessage(ScenePresence presence, LLVector3 fromPos, LLVector3 regionPos,
LLUUID fromAgentID, string fromName, ChatTypeEnum type, string message)
LLUUID fromAgentID, string fromName, ChatTypeEnum type, string message, ChatSourceType src)
{
if (!presence.IsChildAgent)
{
@@ -306,7 +318,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Chat
}
// TODO: should change so the message is sent through the avatar rather than direct to the ClientView
presence.ControllingClient.SendChatMessage(message, (byte) type, fromPos, fromName, fromAgentID);
presence.ControllingClient.SendChatMessage(message, (byte) type, fromPos, fromName, fromAgentID,(byte)src,(byte)ChatAudibleLevel.Fully);
}
}
@@ -633,7 +645,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Chat
avatar.ControllingClient.SendChatMessage(
Helpers.StringToField(data["msg"]), 255,
pos, data["nick"],
LLUUID.Zero);
LLUUID.Zero,(byte)ChatSourceType.Agent,(byte)ChatAudibleLevel.Fully);
}
});
}
@@ -678,7 +690,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Chat
avatar.ControllingClient.SendChatMessage(
Helpers.StringToField(message), 255,
pos, sender,
LLUUID.Zero);
LLUUID.Zero,(byte)ChatSourceType.Object,(byte)ChatAudibleLevel.Fully);
}
});
}