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* Unraveled the DEBUG_CHANNEL mystery.
* Moved script errors to the debug channel. * Typing '/2147483647 OK' results in a debug_channel message. * Expanded the available parameters that are send-able through IClientAPI
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@@ -53,6 +53,8 @@ namespace OpenSim.Region.Environment.Scenes
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args.Channel = channel;
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args.Type = type;
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args.Position = fromPos;
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args.SenderUUID = fromAgentID;
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ScenePresence user = GetScenePresence(fromAgentID);
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if (user != null)
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@@ -61,6 +63,7 @@ namespace OpenSim.Region.Environment.Scenes
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args.Sender = null;
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args.From = fromName;
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//args.
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m_simChatModule.SimChat(this, args);
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}
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