* Unraveled the DEBUG_CHANNEL mystery.

* Moved script errors to the debug channel.
* Typing '/2147483647 OK' results in a debug_channel message.
* Expanded the available parameters that are send-able through IClientAPI
This commit is contained in:
Teravus Ovares
2008-05-05 15:53:11 +00:00
parent 1130c3067c
commit ce19234dc8
8 changed files with 46 additions and 23 deletions

View File

@@ -118,7 +118,7 @@ namespace OpenSim.Region.Examples.SimpleModule
remoteClient.SendKillObject(m_regionHandle, part.LocalId);
remoteClient.AddMoney(1);
remoteClient.SendChatMessage("Poof!", 1, AbsolutePosition, "Party Party", LLUUID.Zero);
remoteClient.SendChatMessage("Poof!", 1, AbsolutePosition, "Party Party", LLUUID.Zero, (byte)ChatSourceType.Object, (byte)ChatAudibleLevel.Fully);
}
public override void OnGrabGroup(LLVector3 offsetPos, IClientAPI remoteClient)
@@ -129,7 +129,7 @@ namespace OpenSim.Region.Examples.SimpleModule
m_scene.RemoveEntity(this);
remoteClient.SendKillObject(m_regionHandle, m_rootPart.LocalId);
remoteClient.AddMoney(50);
remoteClient.SendChatMessage("KABLAM!!!", 1, AbsolutePosition, "Groupie Groupie", LLUUID.Zero);
remoteClient.SendChatMessage("KABLAM!!!", 1, AbsolutePosition, "Groupie Groupie", LLUUID.Zero, (byte)ChatSourceType.Object, (byte)ChatAudibleLevel.Fully);
}
}
}