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* Unraveled the DEBUG_CHANNEL mystery.
* Moved script errors to the debug channel. * Typing '/2147483647 OK' results in a debug_channel message. * Expanded the available parameters that are send-able through IClientAPI
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@@ -114,7 +114,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
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string text = "Error compiling script:\r\n" + e.Message.ToString();
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if (text.Length > 1500)
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text = text.Substring(0, 1500);
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World.SimChat(Helpers.StringToField(text), ChatTypeEnum.Say, 0, m_host.AbsolutePosition,
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World.SimChat(Helpers.StringToField(text), ChatTypeEnum.DebugChannel, 2147483647, m_host.AbsolutePosition,
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m_host.Name, m_host.UUID);
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}
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catch (Exception e2) // LEGIT: User Scripting
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