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BulletSim: Add ForcePosition and ForceOrientation to BSPhysObject and to its children of BSPrim and BSCharacter.
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@@ -81,6 +81,10 @@ public abstract class BSPhysObject : PhysicsActor
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// Tell the object to clean up.
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public abstract void Destroy();
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public abstract OMV.Vector3 ForcePosition { get; set; }
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public abstract OMV.Quaternion ForceOrientation { get; set; }
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#region Collisions
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// Requested number of milliseconds between collision events. Zero means disabled.
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