BulletSim: Add ForcePosition and ForceOrientation to BSPhysObject and to its children of BSPrim and BSCharacter.

This commit is contained in:
Robert Adams
2012-10-02 11:06:07 -07:00
parent d8a786870b
commit ce47d0c454
3 changed files with 64 additions and 5 deletions

View File

@@ -81,6 +81,10 @@ public abstract class BSPhysObject : PhysicsActor
// Tell the object to clean up.
public abstract void Destroy();
public abstract OMV.Vector3 ForcePosition { get; set; }
public abstract OMV.Quaternion ForceOrientation { get; set; }
#region Collisions
// Requested number of milliseconds between collision events. Zero means disabled.