Mantis#1659. Thank you, Melanie for a patch that:

In LSL, the state command should have an immediate effect. 
The OpenSim script engine seems to wait until the function 
ends to process the state transition.
This commit is contained in:
Charles Krinke
2008-07-04 00:59:38 +00:00
parent cf87a9c5fe
commit ce5122ebf3
3 changed files with 54 additions and 32 deletions

View File

@@ -99,6 +99,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
public void state(string newState)
{
m_ScriptEngine.SetState(m_itemID, newState);
throw new EventAbortException();
}
public void llSay(int channelID, string text)
@@ -2791,6 +2792,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
{
m_host.AddScriptLPS(1);
m_ScriptEngine.ApiResetScript(m_itemID);
throw new EventAbortException();
}
public void llMessageLinked(int linknum, int num, string msg, string id)