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Merge branch 'master' into careminster
Conflicts: OpenSim/Data/MySQL/Resources/RegionStore.migrations OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
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@@ -2781,10 +2781,6 @@ namespace OpenSim.Region.Framework.Scenes
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if (ParentGroup == null)
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return;
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// When running OpenSim tests, Scene (and EventManager can be null).
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// Need to fix tests before we can trigger this here
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// ParentGroup.Scene.EventManager.TriggerSceneObjectPartUpdated(this);
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ParentGroup.QueueForUpdateCheck();
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int timeNow = Util.UnixTimeSinceEpoch();
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@@ -2806,6 +2802,9 @@ namespace OpenSim.Region.Framework.Scenes
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// m_log.DebugFormat(
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// "[SCENE OBJECT PART]: Scheduling full update for {0}, {1} at {2}",
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// UUID, Name, TimeStampFull);
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if (ParentGroup.Scene != null)
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ParentGroup.Scene.EventManager.TriggerSceneObjectPartUpdated(this);
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}
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/// <summary>
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@@ -2817,15 +2816,12 @@ namespace OpenSim.Region.Framework.Scenes
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if (ParentGroup == null)
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return;
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// When running OpenSim tests, Scene (and EventManager can be null).
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// Need to fix tests before we can trigger this here
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// ParentGroup.Scene.EventManager.TriggerSceneObjectPartUpdated(this);
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// This was pulled from SceneViewer. Attachments always receive full updates.
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// I could not verify if this is a requirement but this maintains existing behavior
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if (ParentGroup.IsAttachment)
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{
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ScheduleFullUpdate();
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return;
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}
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if (UpdateFlag == UpdateRequired.NONE)
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@@ -2840,6 +2836,9 @@ namespace OpenSim.Region.Framework.Scenes
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// "[SCENE OBJECT PART]: Scheduling terse update for {0}, {1} at {2}",
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// UUID, Name, TimeStampTerse);
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}
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if (ParentGroup.Scene != null)
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ParentGroup.Scene.EventManager.TriggerSceneObjectPartUpdated(this);
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}
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public void ScriptSetPhysicsStatus(bool UsePhysics)
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