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add more of the v03 checks and homeURL. Sending side only for now
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@@ -750,9 +750,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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string version;
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string myversion = string.Format("{0}/{1}", OutgoingTransferVersionName, MaxOutgoingTransferVersion);
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if (!Scene.SimulationService.QueryAccess(
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finalDestination, sp.ControllingClient.AgentId, position, out version, out reason))
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// if (!Scene.SimulationService.QueryAccess(
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// finalDestination, sp.ControllingClient.AgentId, homeURI, true, position, myversion, out version, out reason))
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finalDestination, sp.ControllingClient.AgentId, homeURI, true, position, myversion, out version, out reason))
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{
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sp.ControllingClient.SendTeleportFailed(reason);
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@@ -1470,8 +1468,12 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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}
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Scene ascene = agent.Scene;
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string homeURI = ascene.GetAgentHomeURI(agentID);
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string myversion = string.Format("{0}/{1}", OutgoingTransferVersionName, MaxOutgoingTransferVersion);
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if (!ascene.SimulationService.QueryAccess(destiny, agentID, position, out version, out reason))
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if (!ascene.SimulationService.QueryAccess(destiny, agentID, homeURI, false, position,
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myversion, out version, out reason))
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{
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m_bannedRegionCache.Add(destinyHandle, agentID, 30.0, 30.0);
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return false;
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@@ -1490,6 +1492,9 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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// see that it is actually outside the current region), find the new region that the
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// point is actually in.
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// Returns the coordinates and information of the new region or 'null' of it doesn't exist.
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// now only works for crossings
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public GridRegion GetDestination(Scene scene, UUID agentID, Vector3 pos,
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out string version, out Vector3 newpos, out string failureReason)
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{
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@@ -1529,8 +1534,9 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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// Check to see if we have access to the target region.
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string myversion = string.Format("{0}/{1}", OutgoingTransferVersionName, MaxOutgoingTransferVersion);
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string homeURI = scene.GetAgentHomeURI(agentID);
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if (neighbourRegion != null
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&& !scene.SimulationService.QueryAccess(neighbourRegion, agentID, newpos, out version, out failureReason))
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&& !scene.SimulationService.QueryAccess(neighbourRegion, agentID, homeURI, false, newpos, myversion, out version, out failureReason))
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{
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// remember banned
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m_bannedRegionCache.Add(neighbourRegion.RegionHandle, agentID);
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@@ -1581,7 +1587,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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agent.IsInTransit = false;
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}
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public ScenePresence CrossAsync(ScenePresence agent, bool isFlying)
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{
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uint x;
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@@ -264,7 +264,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
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return true;
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}
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public bool QueryAccess(GridRegion destination, UUID id, Vector3 position, out string version, out string reason)
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public bool QueryAccess(GridRegion destination, UUID agentID, string agentHomeURI, bool viaTeleport, Vector3 position, string theirversion, out string version, out string reason)
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{
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reason = "Communications failure";
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version = ServiceVersion;
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@@ -277,7 +277,25 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
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// "[LOCAL SIMULATION CONNECTOR]: Found region {0} {1} to send AgentUpdate",
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// s.RegionInfo.RegionName, destination.RegionHandle);
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return m_scenes[destination.RegionID].QueryAccess(id, position, out reason);
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// not really need on a grid running var regions sims
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uint size = m_scenes[destination.RegionID].RegionInfo.RegionSizeX;
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float theirVersionNumber = 0f;
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string[] versionComponents = theirversion.Split(new char[] { '/' });
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if (versionComponents.Length >= 2)
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float.TryParse(versionComponents[1], out theirVersionNumber);
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// Var regions here, and the requesting simulator is in an older version.
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// We will forbide this, because it crashes the viewers
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if (theirVersionNumber < 0.3f && size > 256)
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{
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reason = "Destination is a variable-sized region, and source is an old simulator. Consider upgrading.";
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m_log.DebugFormat("[LOCAL SIMULATION CONNECTOR]: Request to access this variable-sized region from {0} simulator was denied", theirVersionNumber);
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return false;
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}
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return m_scenes[destination.RegionID].QueryAccess(agentID, position, out reason);
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}
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//m_log.Debug("[LOCAL COMMS]: region not found for QueryAccess");
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@@ -207,7 +207,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
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return m_remoteConnector.UpdateAgent(destination, cAgentData);
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}
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public bool QueryAccess(GridRegion destination, UUID id, Vector3 position, out string version, out string reason)
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public bool QueryAccess(GridRegion destination, UUID agentID, string agentHomeURI, bool viaTeleport, Vector3 position, string sversion, out string version, out string reason)
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{
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reason = "Communications failure";
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version = "Unknown";
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@@ -216,12 +216,14 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
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return false;
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// Try local first
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if (m_localBackend.QueryAccess(destination, id, position, out version, out reason))
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if (m_localBackend.QueryAccess(destination, agentID, agentHomeURI, viaTeleport, position, sversion, out version, out reason))
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return true;
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return true;
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// else do the remote thing
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if (!m_localBackend.IsLocalRegion(destination.RegionID))
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return m_remoteConnector.QueryAccess(destination, id, position, out version, out reason);
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return m_remoteConnector.QueryAccess(destination, agentID, agentHomeURI, viaTeleport, position, sversion, out version, out reason);
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return false;
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}
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