add more of the v03 checks and homeURL. Sending side only for now

This commit is contained in:
UbitUmarov
2015-08-26 05:29:08 +01:00
parent 73124f22cc
commit ce883e9b43
6 changed files with 69 additions and 16 deletions

View File

@@ -750,9 +750,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
string version;
string myversion = string.Format("{0}/{1}", OutgoingTransferVersionName, MaxOutgoingTransferVersion);
if (!Scene.SimulationService.QueryAccess(
finalDestination, sp.ControllingClient.AgentId, position, out version, out reason))
// if (!Scene.SimulationService.QueryAccess(
// finalDestination, sp.ControllingClient.AgentId, homeURI, true, position, myversion, out version, out reason))
finalDestination, sp.ControllingClient.AgentId, homeURI, true, position, myversion, out version, out reason))
{
sp.ControllingClient.SendTeleportFailed(reason);
@@ -1470,8 +1468,12 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
}
Scene ascene = agent.Scene;
string homeURI = ascene.GetAgentHomeURI(agentID);
string myversion = string.Format("{0}/{1}", OutgoingTransferVersionName, MaxOutgoingTransferVersion);
if (!ascene.SimulationService.QueryAccess(destiny, agentID, position, out version, out reason))
if (!ascene.SimulationService.QueryAccess(destiny, agentID, homeURI, false, position,
myversion, out version, out reason))
{
m_bannedRegionCache.Add(destinyHandle, agentID, 30.0, 30.0);
return false;
@@ -1490,6 +1492,9 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
// see that it is actually outside the current region), find the new region that the
// point is actually in.
// Returns the coordinates and information of the new region or 'null' of it doesn't exist.
// now only works for crossings
public GridRegion GetDestination(Scene scene, UUID agentID, Vector3 pos,
out string version, out Vector3 newpos, out string failureReason)
{
@@ -1529,8 +1534,9 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
// Check to see if we have access to the target region.
string myversion = string.Format("{0}/{1}", OutgoingTransferVersionName, MaxOutgoingTransferVersion);
string homeURI = scene.GetAgentHomeURI(agentID);
if (neighbourRegion != null
&& !scene.SimulationService.QueryAccess(neighbourRegion, agentID, newpos, out version, out failureReason))
&& !scene.SimulationService.QueryAccess(neighbourRegion, agentID, homeURI, false, newpos, myversion, out version, out failureReason))
{
// remember banned
m_bannedRegionCache.Add(neighbourRegion.RegionHandle, agentID);
@@ -1581,7 +1587,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
agent.IsInTransit = false;
}
public ScenePresence CrossAsync(ScenePresence agent, bool isFlying)
{
uint x;

View File

@@ -264,7 +264,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
return true;
}
public bool QueryAccess(GridRegion destination, UUID id, Vector3 position, out string version, out string reason)
public bool QueryAccess(GridRegion destination, UUID agentID, string agentHomeURI, bool viaTeleport, Vector3 position, string theirversion, out string version, out string reason)
{
reason = "Communications failure";
version = ServiceVersion;
@@ -277,7 +277,25 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
// "[LOCAL SIMULATION CONNECTOR]: Found region {0} {1} to send AgentUpdate",
// s.RegionInfo.RegionName, destination.RegionHandle);
return m_scenes[destination.RegionID].QueryAccess(id, position, out reason);
// not really need on a grid running var regions sims
uint size = m_scenes[destination.RegionID].RegionInfo.RegionSizeX;
float theirVersionNumber = 0f;
string[] versionComponents = theirversion.Split(new char[] { '/' });
if (versionComponents.Length >= 2)
float.TryParse(versionComponents[1], out theirVersionNumber);
// Var regions here, and the requesting simulator is in an older version.
// We will forbide this, because it crashes the viewers
if (theirVersionNumber < 0.3f && size > 256)
{
reason = "Destination is a variable-sized region, and source is an old simulator. Consider upgrading.";
m_log.DebugFormat("[LOCAL SIMULATION CONNECTOR]: Request to access this variable-sized region from {0} simulator was denied", theirVersionNumber);
return false;
}
return m_scenes[destination.RegionID].QueryAccess(agentID, position, out reason);
}
//m_log.Debug("[LOCAL COMMS]: region not found for QueryAccess");

View File

@@ -207,7 +207,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
return m_remoteConnector.UpdateAgent(destination, cAgentData);
}
public bool QueryAccess(GridRegion destination, UUID id, Vector3 position, out string version, out string reason)
public bool QueryAccess(GridRegion destination, UUID agentID, string agentHomeURI, bool viaTeleport, Vector3 position, string sversion, out string version, out string reason)
{
reason = "Communications failure";
version = "Unknown";
@@ -216,12 +216,14 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
return false;
// Try local first
if (m_localBackend.QueryAccess(destination, id, position, out version, out reason))
if (m_localBackend.QueryAccess(destination, agentID, agentHomeURI, viaTeleport, position, sversion, out version, out reason))
return true;
return true;
// else do the remote thing
if (!m_localBackend.IsLocalRegion(destination.RegionID))
return m_remoteConnector.QueryAccess(destination, id, position, out version, out reason);
return m_remoteConnector.QueryAccess(destination, agentID, agentHomeURI, viaTeleport, position, sversion, out version, out reason);
return false;
}