Merge branch 'master' into diva-textures

This commit is contained in:
Melanie
2009-10-02 19:03:22 +01:00
28 changed files with 481 additions and 396 deletions

View File

@@ -37,49 +37,49 @@ namespace OpenSim.Region.Framework.Interfaces
public interface ILandObject
{
int getParcelMaxPrimCount(ILandObject thisObject);
int getSimulatorMaxPrimCount(ILandObject thisObject);
int GetParcelMaxPrimCount(ILandObject thisObject);
int GetSimulatorMaxPrimCount(ILandObject thisObject);
LandData landData { get; set; }
bool[,] landBitmap { get; set; }
UUID regionUUID { get; }
bool containsPoint(int x, int y);
LandData LandData { get; set; }
bool[,] LandBitmap { get; set; }
UUID RegionUUID { get; }
bool ContainsPoint(int x, int y);
ILandObject Copy();
void sendLandUpdateToAvatarsOverMe();
void SendLandUpdateToAvatarsOverMe();
void sendLandProperties(int sequence_id, bool snap_selection, int request_result, IClientAPI remote_client);
void updateLandProperties(LandUpdateArgs args, IClientAPI remote_client);
bool isEitherBannedOrRestricted(UUID avatar);
bool isBannedFromLand(UUID avatar);
bool isRestrictedFromLand(UUID avatar);
void sendLandUpdateToClient(IClientAPI remote_client);
List<UUID> createAccessListArrayByFlag(AccessList flag);
void sendAccessList(UUID agentID, UUID sessionID, uint flags, int sequenceID, IClientAPI remote_client);
void updateAccessList(uint flags, List<ParcelManager.ParcelAccessEntry> entries, IClientAPI remote_client);
void updateLandBitmapByteArray();
void setLandBitmapFromByteArray();
bool[,] getLandBitmap();
void forceUpdateLandInfo();
void setLandBitmap(bool[,] bitmap);
void SendLandProperties(int sequence_id, bool snap_selection, int request_result, IClientAPI remote_client);
void UpdateLandProperties(LandUpdateArgs args, IClientAPI remote_client);
bool IsEitherBannedOrRestricted(UUID avatar);
bool IsBannedFromLand(UUID avatar);
bool IsRestrictedFromLand(UUID avatar);
void SendLandUpdateToClient(IClientAPI remote_client);
List<UUID> CreateAccessListArrayByFlag(AccessList flag);
void SendAccessList(UUID agentID, UUID sessionID, uint flags, int sequenceID, IClientAPI remote_client);
void UpdateAccessList(uint flags, List<ParcelManager.ParcelAccessEntry> entries, IClientAPI remote_client);
void UpdateLandBitmapByteArray();
void SetLandBitmapFromByteArray();
bool[,] GetLandBitmap();
void ForceUpdateLandInfo();
void SetLandBitmap(bool[,] bitmap);
bool[,] basicFullRegionLandBitmap();
bool[,] getSquareLandBitmap(int start_x, int start_y, int end_x, int end_y);
bool[,] modifyLandBitmapSquare(bool[,] land_bitmap, int start_x, int start_y, int end_x, int end_y, bool set_value);
bool[,] mergeLandBitmaps(bool[,] bitmap_base, bool[,] bitmap_add);
void sendForceObjectSelect(int local_id, int request_type, List<UUID> returnIDs, IClientAPI remote_client);
void sendLandObjectOwners(IClientAPI remote_client);
void returnObject(SceneObjectGroup obj);
void returnLandObjects(uint type, UUID[] owners, UUID[] tasks, IClientAPI remote_client);
void resetLandPrimCounts();
void addPrimToCount(SceneObjectGroup obj);
void removePrimFromCount(SceneObjectGroup obj);
void updateLandSold(UUID avatarID, UUID groupID, bool groupOwned, uint AuctionID, int claimprice, int area);
bool[,] BasicFullRegionLandBitmap();
bool[,] GetSquareLandBitmap(int start_x, int start_y, int end_x, int end_y);
bool[,] ModifyLandBitmapSquare(bool[,] land_bitmap, int start_x, int start_y, int end_x, int end_y, bool set_value);
bool[,] MergeLandBitmaps(bool[,] bitmap_base, bool[,] bitmap_add);
void SendForceObjectSelect(int local_id, int request_type, List<UUID> returnIDs, IClientAPI remote_client);
void SendLandObjectOwners(IClientAPI remote_client);
void ReturnObject(SceneObjectGroup obj);
void ReturnLandObjects(uint type, UUID[] owners, UUID[] tasks, IClientAPI remote_client);
void ResetLandPrimCounts();
void AddPrimToCount(SceneObjectGroup obj);
void RemovePrimFromCount(SceneObjectGroup obj);
void UpdateLandSold(UUID avatarID, UUID groupID, bool groupOwned, uint AuctionID, int claimprice, int area);
void deedToGroup(UUID groupID);
void DeedToGroup(UUID groupID);
void setParcelObjectMaxOverride(overrideParcelMaxPrimCountDelegate overrideDel);
void setSimulatorObjectMaxOverride(overrideSimulatorMaxPrimCountDelegate overrideDel);
void SetParcelObjectMaxOverride(overrideParcelMaxPrimCountDelegate overrideDel);
void SetSimulatorObjectMaxOverride(overrideSimulatorMaxPrimCountDelegate overrideDel);
/// <summary>
/// Set the media url for this land parcel

View File

@@ -3206,9 +3206,9 @@ namespace OpenSim.Region.Framework.Scenes
ILandObject land = LandChannel.GetLandObject(agent.startpos.X, agent.startpos.Y);
if (land != null)
{
if (land.landData.LandingType == (byte)1 && land.landData.UserLocation != Vector3.Zero)
if (land.LandData.LandingType == (byte)1 && land.LandData.UserLocation != Vector3.Zero)
{
agent.startpos = land.landData.UserLocation;
agent.startpos = land.LandData.UserLocation;
}
}
}
@@ -3846,13 +3846,13 @@ namespace OpenSim.Region.Framework.Scenes
public LandData GetLandData(float x, float y)
{
return LandChannel.GetLandObject(x, y).landData;
return LandChannel.GetLandObject(x, y).LandData;
}
public LandData GetLandData(uint x, uint y)
{
m_log.DebugFormat("[SCENE]: returning land for {0},{1}", x, y);
return LandChannel.GetLandObject((int)x, (int)y).landData;
return LandChannel.GetLandObject((int)x, (int)y).LandData;
}
@@ -3880,14 +3880,14 @@ namespace OpenSim.Region.Framework.Scenes
{
if (parcel != null)
{
if ((parcel.landData.Flags & (uint)ParcelFlags.AllowOtherScripts) != 0)
if ((parcel.LandData.Flags & (uint)ParcelFlags.AllowOtherScripts) != 0)
{
return true;
}
else if ((parcel.landData.Flags & (uint)ParcelFlags.AllowGroupScripts) != 0)
else if ((parcel.LandData.Flags & (uint)ParcelFlags.AllowGroupScripts) != 0)
{
if (part.OwnerID == parcel.landData.OwnerID
|| (parcel.landData.IsGroupOwned && part.GroupID == parcel.landData.GroupID)
if (part.OwnerID == parcel.LandData.OwnerID
|| (parcel.LandData.IsGroupOwned && part.GroupID == parcel.LandData.GroupID)
|| Permissions.IsGod(part.OwnerID))
{
return true;
@@ -3899,7 +3899,7 @@ namespace OpenSim.Region.Framework.Scenes
}
else
{
if (part.OwnerID == parcel.landData.OwnerID)
if (part.OwnerID == parcel.LandData.OwnerID)
{
return true;
}

View File

@@ -1320,15 +1320,15 @@ namespace OpenSim.Region.Framework.Scenes
ILandObject parcel = m_scene.LandChannel.GetLandObject(
m_rootPart.GroupPosition.X, m_rootPart.GroupPosition.Y);
if (parcel != null && parcel.landData != null &&
parcel.landData.OtherCleanTime != 0)
if (parcel != null && parcel.LandData != null &&
parcel.LandData.OtherCleanTime != 0)
{
if (parcel.landData.OwnerID != OwnerID &&
(parcel.landData.GroupID != GroupID ||
parcel.landData.GroupID == UUID.Zero))
if (parcel.LandData.OwnerID != OwnerID &&
(parcel.LandData.GroupID != GroupID ||
parcel.LandData.GroupID == UUID.Zero))
{
if ((DateTime.Now - RootPart.Rezzed).TotalMinutes >
parcel.landData.OtherCleanTime)
parcel.LandData.OtherCleanTime)
{
DetachFromBackup();
m_log.InfoFormat("[SCENE]: Returning object {0} due to parcel auto return", RootPart.UUID.ToString());