LSL compatibility fix. Add 0.1 s sleep to llSetLinkPrimitiveParams so fade scripts will time correctly. The -Fast version works without a delay

This commit is contained in:
Melanie Thielker
2010-07-22 19:20:09 +02:00
parent fb89d0ff4e
commit ce8b9b4181

View File

@@ -7165,7 +7165,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
SetPrimParams(m_host, rules);
}
public void llSetLinkPrimitiveParams(int linknumber, LSL_List rules)
public void llSetLinkPrimitiveParamsFast(int linknumber, LSL_List rules)
{
m_host.AddScriptLPS(1);
@@ -7191,9 +7191,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
}
}
public void llSetLinkPrimitiveParamsFast(int linknumber, LSL_List rules)
public void llSetLinkPrimitiveParams(int linknumber, LSL_List rules)
{
llSetLinkPrimitiveParams(linknumber, rules);
ScriptSleep(100);
}
protected void SetPrimParams(ScenePresence av, LSL_List rules)