mirror of
https://github.com/opensim/opensim.git
synced 2026-06-06 11:25:46 +08:00
Step 1 in reorganizing AsyncCommandManager
This commit is contained in:
@@ -53,7 +53,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
|
||||
public EventQueueManager m_EventQueueManager; // Executes events, handles script threads
|
||||
public ScriptManager m_ScriptManager; // Load, unload and execute scripts
|
||||
public AppDomainManager m_AppDomainManager; // Handles loading/unloading of scripts into AppDomains
|
||||
public AsyncLSLCommandManager m_ASYNCLSLCommandManager; // Asyncronous LSL commands (commands that returns with an event)
|
||||
public AsyncCommandManager m_ASYNCLSLCommandManager; // Asyncronous LSL commands (commands that returns with an event)
|
||||
public static MaintenanceThread m_MaintenanceThread; // Thread that does different kinds of maintenance, for example refreshing config and killing scripts that has been running too long
|
||||
|
||||
public IConfigSource ConfigSource;
|
||||
@@ -110,7 +110,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
|
||||
newScriptManager.Start();
|
||||
m_ScriptManager = newScriptManager;
|
||||
m_AppDomainManager = new AppDomainManager(this);
|
||||
m_ASYNCLSLCommandManager = new AsyncLSLCommandManager(this);
|
||||
m_ASYNCLSLCommandManager = new AsyncCommandManager(this);
|
||||
if (m_MaintenanceThread == null)
|
||||
m_MaintenanceThread = new MaintenanceThread();
|
||||
|
||||
|
||||
Reference in New Issue
Block a user