Step 1 in reorganizing AsyncCommandManager

This commit is contained in:
Tedd Hansen
2008-02-25 19:45:34 +00:00
parent 5739e13f5b
commit ce9c74a83c
7 changed files with 729 additions and 679 deletions

View File

@@ -53,7 +53,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
public EventQueueManager m_EventQueueManager; // Executes events, handles script threads
public ScriptManager m_ScriptManager; // Load, unload and execute scripts
public AppDomainManager m_AppDomainManager; // Handles loading/unloading of scripts into AppDomains
public AsyncLSLCommandManager m_ASYNCLSLCommandManager; // Asyncronous LSL commands (commands that returns with an event)
public AsyncCommandManager m_ASYNCLSLCommandManager; // Asyncronous LSL commands (commands that returns with an event)
public static MaintenanceThread m_MaintenanceThread; // Thread that does different kinds of maintenance, for example refreshing config and killing scripts that has been running too long
public IConfigSource ConfigSource;
@@ -110,7 +110,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
newScriptManager.Start();
m_ScriptManager = newScriptManager;
m_AppDomainManager = new AppDomainManager(this);
m_ASYNCLSLCommandManager = new AsyncLSLCommandManager(this);
m_ASYNCLSLCommandManager = new AsyncCommandManager(this);
if (m_MaintenanceThread == null)
m_MaintenanceThread = new MaintenanceThread();