initial commit of experimental Estate config file (Estate.ini) allowing new simulators to create estates from ini file and bypass command prompts. (funding provided by Zetamex Network)

This commit is contained in:
Alicia Raven
2020-12-12 19:21:53 +00:00
parent 5bb21ff982
commit ce9f8804b6
7 changed files with 251 additions and 2 deletions

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@@ -0,0 +1,136 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Threading.Tasks;
using log4net;
using Nini.Config;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Services.Interfaces;
namespace OpenSim.ApplicationPlugins.LoadRegions
{
public class EstateLoaderFileSystem : IEstateLoader
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private IConfigSource m_configSource;
private OpenSimBase m_application;
public EstateLoaderFileSystem(OpenSimBase openSim)
{
m_application = openSim;
}
public void SetIniConfigSource(IConfigSource configSource)
{
m_configSource = configSource;
}
public void LoadEstates()
{
string estateConfigPath = Path.Combine(Util.configDir(), "Estates");
try
{
IConfig startupConfig = m_configSource.Configs["Startup"];
estateConfigPath = startupConfig.GetString("regionload_estatesdir", estateConfigPath).Trim();
}
catch (Exception)
{
// No INI setting recorded.
}
if (Directory.Exists(estateConfigPath) == false)
{
Directory.CreateDirectory(estateConfigPath);
}
string[] iniFiles = Directory.GetFiles(estateConfigPath, "*.ini");
// No Estate.ini Found
if (iniFiles.Length == 0)
return;
m_log.InfoFormat("[ESTATE LOADER FILE SYSTEM]: Loading estate config files from {0}", estateConfigPath);
List<int> existingEstates;
int i = 0;
foreach (string file in iniFiles)
{
m_log.InfoFormat("[ESTATE LOADER FILE SYSTEM]: Loading config file {0}", file);
IConfigSource source = new IniConfigSource(file);
foreach (IConfig config in source.Configs)
{
// Read Estate Config From Source File
string estateName = config.Name;
string ownerString = config.GetString("Owner", string.Empty);
if (UUID.TryParse(ownerString, out UUID estateOwner) == false)
estateOwner = UUID.Zero;
// Check Name Is Valid
if (estateName == string.Empty || estateOwner == UUID.Zero)
continue;
// Check If Estate Exists (Skip If So)
existingEstates = m_application.EstateDataService.GetEstates(estateName);
if (existingEstates.Count > 0)
continue;
//### Should check Estate Owner ID but no Scene object available at this point
// Create a new estate with the name provided
EstateSettings estateSettings = m_application.EstateDataService.CreateNewEstate();
estateSettings.EstateName = estateName;
estateSettings.EstateOwner = estateOwner;
// Persistence does not seem to effect the need to save a new estate
m_application.EstateDataService.StoreEstateSettings(estateSettings);
m_log.InfoFormat("[ESTATE LOADER FILE SYSTEM]: Loaded config for estate {0}", estateName);
i++;
}
}
}
}
}

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@@ -0,0 +1,37 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using Nini.Config;
namespace OpenSim.ApplicationPlugins.LoadRegions
{
public interface IEstateLoader
{
void SetIniConfigSource(IConfigSource configSource);
void LoadEstates();
}
}

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@@ -84,11 +84,14 @@ namespace OpenSim.ApplicationPlugins.LoadRegions
{
//m_log.Info("[LOADREGIONS]: Load Regions addin being initialised");
IEstateLoader estateLoader = null;
IRegionLoader regionLoader;
if (m_openSim.ConfigSource.Source.Configs["Startup"].GetString("region_info_source", "filesystem") == "filesystem")
{
m_log.Info("[LOAD REGIONS PLUGIN]: Loading region configurations from filesystem");
regionLoader = new RegionLoaderFileSystem();
estateLoader = new EstateLoaderFileSystem(m_openSim);
}
else
{
@@ -96,6 +99,14 @@ namespace OpenSim.ApplicationPlugins.LoadRegions
regionLoader = new RegionLoaderWebServer();
}
// Load Estates Before Regions!
if(estateLoader != null)
{
estateLoader.SetIniConfigSource(m_openSim.ConfigSource.Source);
estateLoader.LoadEstates();
}
regionLoader.SetIniConfigSource(m_openSim.ConfigSource.Source);
RegionInfo[] regionsToLoad = regionLoader.LoadRegions();