Have ODECharacter and ODEPrim both use PhysicsActor.Name instead of maintaining their own properties

This commit is contained in:
Justin Clark-Casey (justincc)
2011-11-21 18:06:04 +00:00
parent 4fdcfd79e4
commit cead87005b
3 changed files with 14 additions and 9 deletions

View File

@@ -160,6 +160,15 @@ namespace OpenSim.Region.Physics.Manager
public abstract bool Selected { set; }
/// <summary>
/// Name of this actor.
/// </summary>
/// <remarks>
/// XXX: Bizarrely, this cannot be "Terrain" or "Water" right now unless it really is simulating terrain or
/// water. This is not a problem due to the formatting of names given by prims and avatars.
/// </remarks>
public string Name { get; protected set; }
/// <summary>
/// This is being used by ODE joint code.
/// </summary>