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Have ODECharacter and ODEPrim both use PhysicsActor.Name instead of maintaining their own properties
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@@ -160,6 +160,15 @@ namespace OpenSim.Region.Physics.Manager
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public abstract bool Selected { set; }
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/// <summary>
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/// Name of this actor.
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/// </summary>
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/// <remarks>
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/// XXX: Bizarrely, this cannot be "Terrain" or "Water" right now unless it really is simulating terrain or
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/// water. This is not a problem due to the formatting of names given by prims and avatars.
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/// </remarks>
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public string Name { get; protected set; }
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/// <summary>
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/// This is being used by ODE joint code.
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/// </summary>
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