Have ODECharacter and ODEPrim both use PhysicsActor.Name instead of maintaining their own properties

This commit is contained in:
Justin Clark-Casey (justincc)
2011-11-21 18:06:04 +00:00
parent 4fdcfd79e4
commit cead87005b
3 changed files with 14 additions and 9 deletions

View File

@@ -184,7 +184,6 @@ namespace OpenSim.Region.Physics.OdePlugin
private bool m_lastUpdateSent;
public IntPtr Body = IntPtr.Zero;
public String Name { get; private set; }
private Vector3 _target_velocity;
private d.Mass pMass;