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Have ODECharacter and ODEPrim both use PhysicsActor.Name instead of maintaining their own properties
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@@ -184,7 +184,6 @@ namespace OpenSim.Region.Physics.OdePlugin
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private bool m_lastUpdateSent;
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public IntPtr Body = IntPtr.Zero;
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public String Name { get; private set; }
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private Vector3 _target_velocity;
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private d.Mass pMass;
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