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https://github.com/opensim/opensim.git
synced 2026-05-27 20:35:59 +08:00
some variable renames to help me read the throttle code
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@@ -232,10 +232,10 @@ namespace OpenSim.Region.ClientStack
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switch (throttlePacketType)
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{
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case ThrottleOutPacketType.Resend:
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if (ResendthrottleSentPeriod <= ((int)(ResendthrottleOutbound / throttleTimeDivisor)) && ResendOutgoingPacketQueue.Count == 0)
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if (ResendBytesSent <= ((int)(ResendthrottleOutbound / throttleTimeDivisor)) && ResendOutgoingPacketQueue.Count == 0)
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{
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throttleSentPeriod += item.Packet.ToBytes().Length;
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ResendthrottleSentPeriod += item.Packet.ToBytes().Length;
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bytesSent += item.Packet.ToBytes().Length;
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ResendBytesSent += item.Packet.ToBytes().Length;
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PacketQueue.Enqueue(item);
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}
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else
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@@ -244,10 +244,10 @@ namespace OpenSim.Region.ClientStack
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}
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break;
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case ThrottleOutPacketType.Texture:
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if (TexturethrottleSentPeriod <= ((int)(TexturethrottleOutbound / throttleTimeDivisor)) && TextureOutgoingPacketQueue.Count == 0)
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if (TextureBytesSent <= ((int)(TexturethrottleOutbound / throttleTimeDivisor)) && TextureOutgoingPacketQueue.Count == 0)
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{
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throttleSentPeriod += item.Packet.ToBytes().Length;
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TexturethrottleSentPeriod += item.Packet.ToBytes().Length;
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bytesSent += item.Packet.ToBytes().Length;
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TextureBytesSent += item.Packet.ToBytes().Length;
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PacketQueue.Enqueue(item);
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}
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else
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@@ -256,10 +256,10 @@ namespace OpenSim.Region.ClientStack
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}
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break;
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case ThrottleOutPacketType.Task:
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if (TaskthrottleSentPeriod <= ((int)(TexturethrottleOutbound / throttleTimeDivisor)) && TaskOutgoingPacketQueue.Count == 0)
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if (TaskBytesSent <= ((int)(TexturethrottleOutbound / throttleTimeDivisor)) && TaskOutgoingPacketQueue.Count == 0)
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{
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throttleSentPeriod += item.Packet.ToBytes().Length;
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TaskthrottleSentPeriod += item.Packet.ToBytes().Length;
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bytesSent += item.Packet.ToBytes().Length;
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TaskBytesSent += item.Packet.ToBytes().Length;
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PacketQueue.Enqueue(item);
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}
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else
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@@ -268,10 +268,10 @@ namespace OpenSim.Region.ClientStack
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}
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break;
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case ThrottleOutPacketType.Land:
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if (LandthrottleSentPeriod <= ((int)(LandthrottleOutbound / throttleTimeDivisor)) && LandOutgoingPacketQueue.Count == 0)
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if (LandBytesSent <= ((int)(LandthrottleOutbound / throttleTimeDivisor)) && LandOutgoingPacketQueue.Count == 0)
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{
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throttleSentPeriod += item.Packet.ToBytes().Length;
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LandthrottleSentPeriod += item.Packet.ToBytes().Length;
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bytesSent += item.Packet.ToBytes().Length;
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LandBytesSent += item.Packet.ToBytes().Length;
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PacketQueue.Enqueue(item);
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}
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else
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@@ -280,10 +280,10 @@ namespace OpenSim.Region.ClientStack
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}
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break;
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case ThrottleOutPacketType.Asset:
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if (AssetthrottleSentPeriod <= ((int)(AssetthrottleOutbound / throttleTimeDivisor)) && AssetOutgoingPacketQueue.Count == 0)
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if (AssetBytesSent <= ((int)(AssetthrottleOutbound / throttleTimeDivisor)) && AssetOutgoingPacketQueue.Count == 0)
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{
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throttleSentPeriod += item.Packet.ToBytes().Length;
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AssetthrottleSentPeriod += item.Packet.ToBytes().Length;
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bytesSent += item.Packet.ToBytes().Length;
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AssetBytesSent += item.Packet.ToBytes().Length;
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PacketQueue.Enqueue(item);
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}
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else
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@@ -292,10 +292,10 @@ namespace OpenSim.Region.ClientStack
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}
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break;
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case ThrottleOutPacketType.Cloud:
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if (CloudthrottleSentPeriod <= ((int)(CloudthrottleOutbound / throttleTimeDivisor)) && CloudOutgoingPacketQueue.Count == 0)
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if (CloudBytesSent <= ((int)(CloudthrottleOutbound / throttleTimeDivisor)) && CloudOutgoingPacketQueue.Count == 0)
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{
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throttleSentPeriod += item.Packet.ToBytes().Length;
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CloudthrottleSentPeriod += item.Packet.ToBytes().Length;
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bytesSent += item.Packet.ToBytes().Length;
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CloudBytesSent += item.Packet.ToBytes().Length;
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PacketQueue.Enqueue(item);
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}
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else
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@@ -304,10 +304,10 @@ namespace OpenSim.Region.ClientStack
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}
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break;
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case ThrottleOutPacketType.Wind:
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if (WindthrottleSentPeriod <= ((int)(WindthrottleOutbound / throttleTimeDivisor)) && WindOutgoingPacketQueue.Count == 0)
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if (WindBytesSent <= ((int)(WindthrottleOutbound / throttleTimeDivisor)) && WindOutgoingPacketQueue.Count == 0)
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{
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throttleSentPeriod += item.Packet.ToBytes().Length;
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WindthrottleSentPeriod += item.Packet.ToBytes().Length;
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bytesSent += item.Packet.ToBytes().Length;
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WindBytesSent += item.Packet.ToBytes().Length;
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PacketQueue.Enqueue(item);
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}
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else
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