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some variable renames to help me read the throttle code
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@@ -1048,13 +1048,13 @@ namespace OpenSim.Region.ClientStack
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// This has the effect of 'wiggling the slider
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// causes prim and stuck textures that didn't download to download
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ResendthrottleSentPeriod = 0;
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LandthrottleSentPeriod = 0;
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WindthrottleSentPeriod = 0;
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CloudthrottleSentPeriod = 0;
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TaskthrottleSentPeriod = 0;
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AssetthrottleSentPeriod = 0;
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TexturethrottleSentPeriod = 0;
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ResendBytesSent = 0;
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LandBytesSent = 0;
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WindBytesSent = 0;
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CloudBytesSent = 0;
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TaskBytesSent = 0;
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AssetBytesSent = 0;
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TextureBytesSent = 0;
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//Yay, we've finally handled the agent Throttle packet!
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