* refactor: as per a recent opensim-dev thread, rename InnerScene to SceneGraph to make it more descriptive of its intended function

This commit is contained in:
Justin Clarke Casey
2008-11-12 20:16:46 +00:00
parent 1ac613a948
commit cec112c87a
9 changed files with 119 additions and 107 deletions

View File

@@ -261,7 +261,7 @@ namespace OpenSim.Region.Environment.Modules.ContentManagement
((SceneObjectGroup)scene.Entities[uuid]).DetachFromBackup();
scene.PhysicsScene.RemovePrim(((SceneObjectGroup)scene.Entities[uuid]).RootPart.PhysActor);
scene.SendKillObject(scene.Entities[uuid].LocalId);
scene.m_innerScene.DeleteSceneObject(uuid, false);
scene.m_sceneGraph.DeleteSceneObject(uuid, false);
((SceneObjectGroup)scene.Entities[uuid]).DeleteGroup(false);
}
catch(Exception e)

View File

@@ -260,7 +260,7 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
List<SceneObjectGroup> sceneObjects = new List<SceneObjectGroup>();
// Filter entities so that we only have scene objects.
// FIXME: Would be nicer to have this as a proper list in InnerScene, since lots of methods
// FIXME: Would be nicer to have this as a proper list in SceneGraph, since lots of methods
// end up having to do this
foreach (EntityBase entity in entities)
{

View File

@@ -490,7 +490,7 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
}
else if (reportType == 0)
{
SceneData = m_scene.m_innerScene.GetTopScripts();
SceneData = m_scene.m_sceneGraph.GetTopScripts();
}
List<LandStatReportItem> SceneReport = new List<LandStatReportItem>();