Hiding evidence that I once was a VB coder (thanks to refactoring). Renamed member names to smallcapsy.

This commit is contained in:
Tedd Hansen
2007-09-13 11:11:08 +00:00
parent 615487a756
commit cef8c5e9d7
13 changed files with 140 additions and 140 deletions

View File

@@ -15,11 +15,11 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
{
public class AppDomainManager
{
private int MaxScriptsPerAppDomain = 1;
private int maxScriptsPerAppDomain = 1;
/// <summary>
/// Internal list of all AppDomains
/// </summary>
private List<AppDomainStructure> AppDomains = new List<AppDomainStructure>();
private List<AppDomainStructure> appDomains = new List<AppDomainStructure>();
/// <summary>
/// Structure to keep track of data around AppDomain
/// </summary>
@@ -41,9 +41,9 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
/// <summary>
/// Current AppDomain
/// </summary>
private AppDomainStructure CurrentAD;
private object GetLock = new object(); // Mutex
private object FreeLock = new object(); // Mutex
private AppDomainStructure currentAD;
private object getLock = new object(); // Mutex
private object freeLock = new object(); // Mutex
//private ScriptEngine m_scriptEngine;
//public AppDomainManager(ScriptEngine scriptEngine)
@@ -59,25 +59,25 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
private AppDomainStructure GetFreeAppDomain()
{
Console.WriteLine("Finding free AppDomain");
lock (GetLock)
lock (getLock)
{
// Current full?
if (CurrentAD != null && CurrentAD.ScriptsLoaded >= MaxScriptsPerAppDomain)
if (currentAD != null && currentAD.ScriptsLoaded >= maxScriptsPerAppDomain)
{
// Add it to AppDomains list and empty current
AppDomains.Add(CurrentAD);
CurrentAD = null;
appDomains.Add(currentAD);
currentAD = null;
}
// No current
if (CurrentAD == null)
if (currentAD == null)
{
// Create a new current AppDomain
CurrentAD = new AppDomainStructure();
CurrentAD.CurrentAppDomain = PrepareNewAppDomain();
currentAD = new AppDomainStructure();
currentAD.CurrentAppDomain = PrepareNewAppDomain();
}
Console.WriteLine("Scripts loaded in this Appdomain: " + CurrentAD.ScriptsLoaded);
return CurrentAD;
Console.WriteLine("Scripts loaded in this Appdomain: " + currentAD.ScriptsLoaded);
return currentAD;
} // lock
}
@@ -112,13 +112,13 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
/// </summary>
private void UnloadAppDomains()
{
lock (FreeLock)
lock (freeLock)
{
// Go through all
foreach (AppDomainStructure ads in new System.Collections.ArrayList(AppDomains))
foreach (AppDomainStructure ads in new System.Collections.ArrayList(appDomains))
{
// Don't process current AppDomain
if (ads.CurrentAppDomain != CurrentAD.CurrentAppDomain)
if (ads.CurrentAppDomain != currentAD.CurrentAppDomain)
{
// Not current AppDomain
// Is number of unloaded bigger or equal to number of loaded?
@@ -126,7 +126,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
{
Console.WriteLine("Found empty AppDomain, unloading");
// Remove from internal list
AppDomains.Remove(ads);
appDomains.Remove(ads);
#if DEBUG
long m = GC.GetTotalMemory(true);
#endif
@@ -164,19 +164,19 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
//[Obsolete("Needs fixing, needs a real purpose in life!!!")]
public void StopScript(AppDomain ad)
{
lock (FreeLock)
lock (freeLock)
{
Console.WriteLine("Stopping script in AppDomain");
// Check if it is current AppDomain
if (CurrentAD.CurrentAppDomain == ad)
if (currentAD.CurrentAppDomain == ad)
{
// Yes - increase
CurrentAD.ScriptsWaitingUnload++;
currentAD.ScriptsWaitingUnload++;
return;
}
// Lopp through all AppDomains
foreach (AppDomainStructure ads in new System.Collections.ArrayList(AppDomains))
foreach (AppDomainStructure ads in new System.Collections.ArrayList(appDomains))
{
if (ads.CurrentAppDomain == ad)
{