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Hiding evidence that I once was a VB coder (thanks to refactoring). Renamed member names to smallcapsy.
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@@ -11,32 +11,32 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
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/// </summary>
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class LSLLongCmdHandler
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{
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private Thread CmdHandlerThread;
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private int CmdHandlerThreadCycleSleepms = 100;
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private Thread cmdHandlerThread;
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private int cmdHandlerThreadCycleSleepms = 100;
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private ScriptEngine myScriptEngine;
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private ScriptEngine m_ScriptEngine;
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public LSLLongCmdHandler(ScriptEngine _ScriptEngine)
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{
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myScriptEngine = _ScriptEngine;
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m_ScriptEngine = _ScriptEngine;
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// Start the thread that will be doing the work
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CmdHandlerThread = new Thread(CmdHandlerThreadLoop);
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CmdHandlerThread.Name = "CmdHandlerThread";
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CmdHandlerThread.Priority = ThreadPriority.BelowNormal;
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CmdHandlerThread.IsBackground = true;
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CmdHandlerThread.Start();
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cmdHandlerThread = new Thread(CmdHandlerThreadLoop);
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cmdHandlerThread.Name = "CmdHandlerThread";
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cmdHandlerThread.Priority = ThreadPriority.BelowNormal;
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cmdHandlerThread.IsBackground = true;
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cmdHandlerThread.Start();
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}
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~LSLLongCmdHandler()
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{
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// Shut down thread
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try
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{
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if (CmdHandlerThread != null)
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if (cmdHandlerThread != null)
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{
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if (CmdHandlerThread.IsAlive == true)
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if (cmdHandlerThread.IsAlive == true)
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{
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CmdHandlerThread.Abort();
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CmdHandlerThread.Join();
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cmdHandlerThread.Abort();
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cmdHandlerThread.Join();
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}
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}
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}
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@@ -51,7 +51,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
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CheckTimerEvents();
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// Sleep before next cycle
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Thread.Sleep(CmdHandlerThreadCycleSleepms);
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Thread.Sleep(cmdHandlerThreadCycleSleepms);
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}
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}
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@@ -134,7 +134,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
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if (ts.next.ToUniversalTime() < DateTime.Now.ToUniversalTime())
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{
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// Add it to queue
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myScriptEngine.myEventQueueManager.AddToScriptQueue(ts.localID, ts.itemID, "timer", new object[] { });
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m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(ts.localID, ts.itemID, "timer", new object[] { });
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// set next interval
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