Hiding evidence that I once was a VB coder (thanks to refactoring). Renamed member names to smallcapsy.

This commit is contained in:
Tedd Hansen
2007-09-13 11:11:08 +00:00
parent 615487a756
commit cef8c5e9d7
13 changed files with 140 additions and 140 deletions

View File

@@ -53,15 +53,15 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
public class ScriptManager
{
#region Declares
private Thread ScriptLoadUnloadThread;
private int ScriptLoadUnloadThread_IdleSleepms = 100;
private Queue<LoadStruct> LoadQueue = new Queue<LoadStruct>();
private Queue<UnloadStruct> UnloadQueue = new Queue<UnloadStruct>();
private Thread scriptLoadUnloadThread;
private int scriptLoadUnloadThread_IdleSleepms = 100;
private Queue<LoadStruct> loadQueue = new Queue<LoadStruct>();
private Queue<UnloadStruct> unloadQueue = new Queue<UnloadStruct>();
private struct LoadStruct
{
public uint localID;
public LLUUID itemID;
public string Script;
public string script;
}
private struct UnloadStruct
{
@@ -87,11 +87,11 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
{
m_scriptEngine = scriptEngine;
AppDomain.CurrentDomain.AssemblyResolve += new ResolveEventHandler(CurrentDomain_AssemblyResolve);
ScriptLoadUnloadThread = new Thread(ScriptLoadUnloadThreadLoop);
ScriptLoadUnloadThread.Name = "ScriptLoadUnloadThread";
ScriptLoadUnloadThread.IsBackground = true;
ScriptLoadUnloadThread.Priority = ThreadPriority.BelowNormal;
ScriptLoadUnloadThread.Start();
scriptLoadUnloadThread = new Thread(ScriptLoadUnloadThreadLoop);
scriptLoadUnloadThread.Name = "ScriptLoadUnloadThread";
scriptLoadUnloadThread.IsBackground = true;
scriptLoadUnloadThread.Priority = ThreadPriority.BelowNormal;
scriptLoadUnloadThread.Start();
}
~ScriptManager ()
@@ -99,12 +99,12 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
// Abort load/unload thread
try
{
if (ScriptLoadUnloadThread != null)
if (scriptLoadUnloadThread != null)
{
if (ScriptLoadUnloadThread.IsAlive == true)
if (scriptLoadUnloadThread.IsAlive == true)
{
ScriptLoadUnloadThread.Abort();
ScriptLoadUnloadThread.Join();
scriptLoadUnloadThread.Abort();
scriptLoadUnloadThread.Join();
}
}
}
@@ -120,18 +120,18 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
{
while (true)
{
if (LoadQueue.Count == 0 && UnloadQueue.Count == 0)
Thread.Sleep(ScriptLoadUnloadThread_IdleSleepms);
if (loadQueue.Count == 0 && unloadQueue.Count == 0)
Thread.Sleep(scriptLoadUnloadThread_IdleSleepms);
if (LoadQueue.Count > 0)
if (loadQueue.Count > 0)
{
LoadStruct item = LoadQueue.Dequeue();
_StartScript(item.localID, item.itemID, item.Script);
LoadStruct item = loadQueue.Dequeue();
_StartScript(item.localID, item.itemID, item.script);
}
if (UnloadQueue.Count > 0)
if (unloadQueue.Count > 0)
{
UnloadStruct item = UnloadQueue.Dequeue();
UnloadStruct item = unloadQueue.Dequeue();
_StopScript(item.localID, item.itemID);
}
@@ -232,8 +232,8 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
LoadStruct ls = new LoadStruct();
ls.localID = localID;
ls.itemID = itemID;
ls.Script = Script;
LoadQueue.Enqueue(ls);
ls.script = Script;
loadQueue.Enqueue(ls);
}
/// <summary>
/// Disables and unloads a script
@@ -245,7 +245,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
UnloadStruct ls = new UnloadStruct();
ls.localID = localID;
ls.itemID = itemID;
UnloadQueue.Enqueue(ls);
unloadQueue.Enqueue(ls);
}
private void _StartScript(uint localID, LLUUID itemID, string Script)
@@ -279,7 +279,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
before = GC.GetTotalMemory(true);
#endif
LSL_BaseClass CompiledScript;
CompiledScript = m_scriptEngine.myAppDomainManager.LoadScript(FileName);
CompiledScript = m_scriptEngine.m_AppDomainManager.LoadScript(FileName);
#if DEBUG
Console.WriteLine("Script " + itemID + " occupies {0} bytes", GC.GetTotalMemory(true) - before);
#endif
@@ -297,7 +297,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
CompiledScript.Start(LSLB);
// Fire the first start-event
m_scriptEngine.myEventQueueManager.AddToScriptQueue(localID, itemID, "state_entry", new object[] { });
m_scriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "state_entry", new object[] { });
}
@@ -329,7 +329,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
// Stop long command on script
m_scriptEngine.myLSLLongCmdHandler.RemoveScript(localID, itemID);
m_scriptEngine.m_LSLLongCmdHandler.RemoveScript(localID, itemID);
LSL_BaseClass LSLBC = GetScript(localID, itemID);
if (LSLBC == null)
@@ -348,7 +348,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
// Remove from internal structure
RemoveScript(localID, itemID);
// Tell AppDomain that we have stopped script
m_scriptEngine.myAppDomainManager.StopScript(ad);
m_scriptEngine.m_AppDomainManager.StopScript(ad);
}
catch(Exception e)
{
@@ -375,7 +375,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
// Execute a function in the script
//m_scriptEngine.Log.Verbose("ScriptEngine", "Executing Function localID: " + localID + ", itemID: " + itemID + ", FunctionName: " + FunctionName);
LSL_BaseClass Script = m_scriptEngine.myScriptManager.GetScript(localID, itemID);
LSL_BaseClass Script = m_scriptEngine.m_ScriptManager.GetScript(localID, itemID);
if (Script == null)
return;