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lludp do inline zeroencode of some(most) agent full updates (runprebuild)
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279
OpenSim/Region/ClientStack/Linden/UDP/LLUDPZeroEncoder.cs
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279
OpenSim/Region/ClientStack/Linden/UDP/LLUDPZeroEncoder.cs
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using OpenSim.Framework;
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using Nini.Config;
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using OpenMetaverse;
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namespace OpenSim.Region.ClientStack.LindenUDP
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{
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public sealed class LLUDPZeroEncoder
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{
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private byte[] m_tmp = new byte[16];
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private byte[] m_dest;
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private int zerocount;
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private int pos;
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public LLUDPZeroEncoder()
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{
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}
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public LLUDPZeroEncoder(byte[] data)
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{
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m_dest = data;
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zerocount = 0;
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}
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public byte[] Data
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{
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get
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{
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return m_dest;
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}
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set
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{
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m_dest = value;
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}
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}
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public int ZeroCount
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{
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get
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{
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return zerocount;
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}
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set
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{
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zerocount = value;
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}
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}
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public int Position
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{
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get
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{
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return pos;
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}
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set
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{
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pos = value;
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}
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}
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public unsafe void AddZeros(int len)
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{
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zerocount += len;
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while (zerocount > 255)
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{
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m_dest[pos++] = 0x00;
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m_dest[pos++] = 0xff;
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zerocount -= 256;
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}
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}
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public unsafe int Finish()
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{
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if(zerocount > 0)
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{
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m_dest[pos++] = 0x00;
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m_dest[pos++] = (byte)zerocount;
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}
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return pos;
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}
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public unsafe void AddBytes(byte[] src, int srclen)
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{
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for (int i = 0; i < srclen; ++i)
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{
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if (src[i] == 0x00)
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{
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zerocount++;
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if (zerocount == 0)
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{
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m_dest[pos++] = 0x00;
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m_dest[pos++] = 0xff;
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zerocount++;
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}
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}
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else
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{
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if (zerocount != 0)
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{
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m_dest[pos++] = 0x00;
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m_dest[pos++] = (byte)zerocount;
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zerocount = 0;
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}
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m_dest[pos++] = src[i];
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}
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}
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}
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public void AddByte(byte v)
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{
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if (v == 0x00)
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{
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zerocount++;
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if (zerocount == 0)
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{
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m_dest[pos++] = 0x00;
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m_dest[pos++] = 0xff;
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zerocount++;
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}
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}
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else
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{
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if (zerocount != 0)
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{
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m_dest[pos++] = 0x00;
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m_dest[pos++] = (byte)zerocount;
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zerocount = 0;
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}
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m_dest[pos++] = v;
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}
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}
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public void AddInt16(short v)
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{
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if (v == 0)
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AddZeros(2);
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else
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{
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Utils.Int16ToBytes(v, m_tmp, 0);
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AddBytes(m_tmp, 2);
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}
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}
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public void AddUInt16(ushort v)
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{
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if (v == 0)
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AddZeros(2);
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else
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{
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Utils.UInt16ToBytes(v, m_tmp, 0);
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AddBytes(m_tmp, 2);
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}
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}
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public void AddInt(int v)
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{
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if (v == 0)
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AddZeros(4);
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else
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{
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Utils.IntToBytesSafepos(v, m_tmp, 0);
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AddBytes(m_tmp, 4);
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}
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}
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public unsafe void AddUInt(uint v)
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{
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if (v == 0)
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AddZeros(4);
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else
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{
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Utils.UIntToBytesSafepos(v, m_tmp, 0);
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AddBytes(m_tmp, 4);
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}
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}
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public void AddFloatToUInt16(float v, float range)
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{
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Utils.FloatToUInt16Bytes(v, range, m_tmp, 0);
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AddBytes(m_tmp, 2);
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}
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public void AddFloat(float v)
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{
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if (v == 0f)
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AddZeros(4);
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else
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{
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Utils.FloatToBytesSafepos(v, m_tmp, 0);
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AddBytes(m_tmp, 4);
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}
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}
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public void AddInt64(long v)
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{
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if (v == 0)
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AddZeros(8);
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else
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{
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Utils.Int64ToBytesSafepos(v, m_tmp, 0);
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AddBytes(m_tmp, 8);
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}
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}
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public void AddUInt64(ulong v)
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{
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if (v == 0)
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AddZeros(8);
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else
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{
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Utils.UInt64ToBytesSafepos(v, m_tmp, 0);
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AddBytes(m_tmp, 8);
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}
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}
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public void AddVector3(Vector3 v)
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{
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if (v == Vector3.Zero)
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AddZeros(12);
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else
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{
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v.ToBytes(m_tmp, 0);
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AddBytes(m_tmp, 12);
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}
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}
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public void AddVector4(Vector4 v)
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{
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if (v == Vector4.Zero)
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AddZeros(16);
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else
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{
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v.ToBytes(m_tmp, 0);
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AddBytes(m_tmp, 16);
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}
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}
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public void AddNormQuat(Quaternion v)
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{
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v.ToBytes(m_tmp, 0);
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AddBytes(m_tmp, 12);
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}
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public void AddUUID(UUID v)
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{
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v.ToBytes(m_tmp, 0);
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AddBytes(m_tmp, 16);
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}
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}
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}
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