If ScriptStopStrategy hasn't been set to co-op in [XEngine] config, then continue to generate C# that is functionality identical to historical generation

This is to eliminate disruption until co-op termination has been well-tested.
In non co-op mode, XEngine will continue to load DLLs of the existing Script class and the new XEngineScript class.
Moving to co-op mode still requires existing script DLL deletion to force recompilation, either manually or by setting DeleteScriptsOnStartup = true for one run.
This change also means that scripts which fail to initialize do not still show up as running scripts.
This commit is contained in:
Justin Clark-Casey (justincc)
2013-01-23 02:28:27 +00:00
parent 9a4914e58c
commit cf168194e5
6 changed files with 88 additions and 27 deletions

View File

@@ -416,16 +416,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
case enumCompileType.cs:
case enumCompileType.lsl:
compileScript = CreateCSCompilerScript(
compileScript, m_scriptEngine.ScriptBaseClassName, m_scriptEngine.ScriptBaseClassParameters);
compileScript,
m_scriptEngine.ScriptClassName,
m_scriptEngine.ScriptBaseClassName,
m_scriptEngine.ScriptBaseClassParameters);
break;
case enumCompileType.vb:
compileScript = CreateVBCompilerScript(compileScript, m_scriptEngine.ScriptBaseClassName);
compileScript = CreateVBCompilerScript(
compileScript, m_scriptEngine.ScriptClassName, m_scriptEngine.ScriptBaseClassName);
break;
// case enumCompileType.js:
// compileScript = CreateJSCompilerScript(compileScript, m_scriptEngine.ScriptBaseClassName);
// break;
case enumCompileType.yp:
compileScript = CreateYPCompilerScript(compileScript, m_scriptEngine.ScriptBaseClassName);
compileScript = CreateYPCompilerScript(
compileScript, m_scriptEngine.ScriptClassName,m_scriptEngine.ScriptBaseClassName);
break;
}
@@ -457,7 +462,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
// }
private static string CreateCSCompilerScript(
string compileScript, string baseClassName, ParameterInfo[] constructorParameters)
string compileScript, string className, string baseClassName, ParameterInfo[] constructorParameters)
{
compileScript = string.Format(
@"using OpenSim.Region.ScriptEngine.Shared;
@@ -465,12 +470,13 @@ using System.Collections.Generic;
namespace SecondLife
{{
public class Script : {0}
public class {0} : {1}
{{
public Script({1}) : base({2}) {{}}
{3}
public {0}({2}) : base({3}) {{}}
{4}
}}
}}",
className,
baseClassName,
constructorParameters != null
? string.Join(", ", Array.ConvertAll<ParameterInfo, string>(constructorParameters, pi => pi.ToString()))
@@ -483,28 +489,28 @@ namespace SecondLife
return compileScript;
}
private static string CreateYPCompilerScript(string compileScript, string baseClassName)
private static string CreateYPCompilerScript(string compileScript, string className, string baseClassName)
{
compileScript = String.Empty +
"using OpenSim.Region.ScriptEngine.Shared.YieldProlog; " +
"using OpenSim.Region.ScriptEngine.Shared; using System.Collections.Generic;\r\n" +
String.Empty + "namespace SecondLife { " +
String.Empty + "public class Script : " + baseClassName + " { \r\n" +
String.Empty + "public class " + className + " : " + baseClassName + " { \r\n" +
//@"public Script() { } " +
@"static OpenSim.Region.ScriptEngine.Shared.YieldProlog.YP YP=null; " +
@"public Script() { YP= new OpenSim.Region.ScriptEngine.Shared.YieldProlog.YP(); } " +
@"public " + className + "() { YP= new OpenSim.Region.ScriptEngine.Shared.YieldProlog.YP(); } " +
compileScript +
"} }\r\n";
return compileScript;
}
private static string CreateVBCompilerScript(string compileScript, string baseClassName)
private static string CreateVBCompilerScript(string compileScript, string className, string baseClassName)
{
compileScript = String.Empty +
"Imports OpenSim.Region.ScriptEngine.Shared: Imports System.Collections.Generic: " +
String.Empty + "NameSpace SecondLife:" +
String.Empty + "Public Class Script: Inherits " + baseClassName +
String.Empty + "Public Class " + className + ": Inherits " + baseClassName +
"\r\nPublic Sub New()\r\nEnd Sub: " +
compileScript +
":End Class :End Namespace\r\n";