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If ScriptStopStrategy hasn't been set to co-op in [XEngine] config, then continue to generate C# that is functionality identical to historical generation
This is to eliminate disruption until co-op termination has been well-tested. In non co-op mode, XEngine will continue to load DLLs of the existing Script class and the new XEngineScript class. Moving to co-op mode still requires existing script DLL deletion to force recompilation, either manually or by setting DeleteScriptsOnStartup = true for one run. This change also means that scripts which fail to initialize do not still show up as running scripts.
This commit is contained in:
@@ -251,7 +251,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
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/// <param name='dom'></param>
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/// <param name='assembly'></param>
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/// <param name='stateSource'></param>
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public void Load(AppDomain dom, string assembly, StateSource stateSource)
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/// <returns>false if load failed, true if suceeded</returns>
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public bool Load(AppDomain dom, string assembly, StateSource stateSource)
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{
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m_Assembly = assembly;
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m_stateSource = stateSource;
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@@ -266,26 +267,53 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
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try
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{
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object[] constructorParams;
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Assembly scriptAssembly = dom.Load(Path.GetFileNameWithoutExtension(assembly));
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Type scriptType = scriptAssembly.GetType("SecondLife.XEngineScript");
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if (scriptType != null)
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{
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constructorParams = new object[] { m_coopSleepHandle };
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}
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else if (!m_coopTermination)
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{
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scriptType = scriptAssembly.GetType("SecondLife.Script");
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constructorParams = null;
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}
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else
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{
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m_log.ErrorFormat(
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"[SCRIPT INSTANCE]: You must remove all existing script DLLs before using enabling co-op termination"
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+ ", either by setting DeleteScriptsOnStartup = true in [XEngine] for one run"
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+ " or by deleting all *.dll* files in the relevant bin/ScriptEngines/<region-id>/ directory");
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return false;
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}
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// m_log.DebugFormat(
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// "[SCRIPT INSTANCE]: Looking to load {0} from assembly {1} in {2}",
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// scriptType.FullName, Path.GetFileNameWithoutExtension(assembly), Engine.World.Name);
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if (dom != System.AppDomain.CurrentDomain)
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m_Script
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= (IScript)dom.CreateInstanceAndUnwrap(
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Path.GetFileNameWithoutExtension(assembly),
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"SecondLife.Script",
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scriptType.FullName,
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false,
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BindingFlags.Default,
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null,
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new object[] { m_coopSleepHandle },
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null,
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constructorParams,
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null,
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null);
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else
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m_Script
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= (IScript)Assembly.Load(Path.GetFileNameWithoutExtension(assembly)).CreateInstance(
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"SecondLife.Script",
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= (IScript)scriptAssembly.CreateInstance(
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scriptType.FullName,
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false,
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BindingFlags.Default,
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null,
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new object[] { m_coopSleepHandle },
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constructorParams,
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null,
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null);
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@@ -298,6 +326,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
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m_log.ErrorFormat(
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"[SCRIPT INSTANCE]: Error loading assembly {0}. Exception {1}{2}",
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assembly, e.Message, e.StackTrace);
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return false;
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}
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try
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@@ -318,7 +348,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
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"[SCRIPT INSTANCE]: Error loading script instance from assembly {0}. Exception {1}{2}",
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assembly, e.Message, e.StackTrace);
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return;
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return false;
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}
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m_SaveState = true;
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@@ -390,6 +420,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
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// presence.ControllingClient.SendAgentAlertMessage("Compile successful", false);
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// }
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return true;
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}
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public void Init()
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