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If ScriptStopStrategy hasn't been set to co-op in [XEngine] config, then continue to generate C# that is functionality identical to historical generation
This is to eliminate disruption until co-op termination has been well-tested. In non co-op mode, XEngine will continue to load DLLs of the existing Script class and the new XEngineScript class. Moving to co-op mode still requires existing script DLL deletion to force recompilation, either manually or by setting DeleteScriptsOnStartup = true for one run. This change also means that scripts which fail to initialize do not still show up as running scripts.
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@@ -245,7 +245,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance.Tests
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public void TestStopOnInfiniteJumpLoop()
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{
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TestHelpers.InMethod();
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// TestHelpers.EnableLogging();
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TestHelpers.EnableLogging();
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string script =
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@"default
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