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If ScriptStopStrategy hasn't been set to co-op in [XEngine] config, then continue to generate C# that is functionality identical to historical generation
This is to eliminate disruption until co-op termination has been well-tested. In non co-op mode, XEngine will continue to load DLLs of the existing Script class and the new XEngineScript class. Moving to co-op mode still requires existing script DLL deletion to force recompilation, either manually or by setting DeleteScriptsOnStartup = true for one run. This change also means that scripts which fail to initialize do not still show up as running scripts.
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@@ -46,13 +46,14 @@ using OpenSim.Framework;
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using OpenSim.Framework.Console;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.ScriptEngine.Interfaces;
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using OpenSim.Region.ScriptEngine.Shared;
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using OpenSim.Region.ScriptEngine.Shared.ScriptBase;
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using OpenSim.Region.ScriptEngine.Shared.CodeTools;
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using OpenSim.Region.ScriptEngine.Shared.Instance;
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using OpenSim.Region.ScriptEngine.Shared.Api;
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using OpenSim.Region.ScriptEngine.Shared.Api.Plugins;
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using OpenSim.Region.ScriptEngine.Interfaces;
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using OpenSim.Region.ScriptEngine.Shared.ScriptBase;
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using OpenSim.Region.ScriptEngine.XEngine.ScriptBase;
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using Timer = OpenSim.Region.ScriptEngine.Shared.Api.Plugins.Timer;
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@@ -177,6 +178,8 @@ namespace OpenSim.Region.ScriptEngine.XEngine
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get { return "XEngine"; }
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}
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public string ScriptClassName { get; private set; }
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public string ScriptBaseClassName { get; private set; }
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public ParameterInfo[] ScriptBaseClassParameters { get; private set; }
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@@ -238,9 +241,18 @@ namespace OpenSim.Region.ScriptEngine.XEngine
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m_ScriptConfig = configSource.Configs["XEngine"];
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m_ConfigSource = configSource;
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ScriptBaseClassName = typeof(XEngineScriptBase).FullName;
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ScriptBaseClassParameters = typeof(XEngineScriptBase).GetConstructor(new Type[] { typeof(WaitHandle) }).GetParameters();
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ScriptReferencedAssemblies = new string[] { Path.GetFileName(typeof(XEngineScriptBase).Assembly.Location) };
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if (m_ScriptConfig.GetString("ScriptStopStrategy", "abort") == "co-op")
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{
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ScriptClassName = "XEngineScript";
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ScriptBaseClassName = typeof(XEngineScriptBase).FullName;
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ScriptBaseClassParameters = typeof(XEngineScriptBase).GetConstructor(new Type[] { typeof(WaitHandle) }).GetParameters();
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ScriptReferencedAssemblies = new string[] { Path.GetFileName(typeof(XEngineScriptBase).Assembly.Location) };
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}
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else
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{
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ScriptClassName = "Script";
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ScriptBaseClassName = typeof(ScriptBaseClass).FullName;
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}
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// Console.WriteLine("ASSEMBLY NAME: {0}", ScriptReferencedAssemblies[0]);
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}
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@@ -1122,7 +1134,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
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}
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m_log.DebugFormat(
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"[XEngine] Loading script {0}.{1}, item UUID {2}, prim UUID {3} @ {4}.{5}",
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"[XEngine]: Loading script {0}.{1}, item UUID {2}, prim UUID {3} @ {4}.{5}",
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part.ParentGroup.RootPart.Name, item.Name, itemID, part.UUID,
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part.ParentGroup.RootPart.AbsolutePosition, part.ParentGroup.Scene.RegionInfo.RegionName);
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@@ -1143,6 +1155,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
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lock (m_AddingAssemblies)
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{
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m_Compiler.PerformScriptCompile(script, assetID.ToString(), item.OwnerID, out assembly, out linemap);
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if (!m_AddingAssemblies.ContainsKey(assembly)) {
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m_AddingAssemblies[assembly] = 1;
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} else {
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@@ -1303,7 +1316,8 @@ namespace OpenSim.Region.ScriptEngine.XEngine
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startParam, postOnRez,
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m_MaxScriptQueue);
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instance.Load(m_AppDomains[appDomain], assembly, stateSource);
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if (!instance.Load(m_AppDomains[appDomain], assembly, stateSource))
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return false;
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// if (DebugLevel >= 1)
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// m_log.DebugFormat(
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