If ScriptStopStrategy hasn't been set to co-op in [XEngine] config, then continue to generate C# that is functionality identical to historical generation

This is to eliminate disruption until co-op termination has been well-tested.
In non co-op mode, XEngine will continue to load DLLs of the existing Script class and the new XEngineScript class.
Moving to co-op mode still requires existing script DLL deletion to force recompilation, either manually or by setting DeleteScriptsOnStartup = true for one run.
This change also means that scripts which fail to initialize do not still show up as running scripts.
This commit is contained in:
Justin Clark-Casey (justincc)
2013-01-23 02:28:27 +00:00
parent 9a4914e58c
commit cf168194e5
6 changed files with 88 additions and 27 deletions

View File

@@ -46,13 +46,14 @@ using OpenSim.Framework;
using OpenSim.Framework.Console;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.ScriptEngine.Interfaces;
using OpenSim.Region.ScriptEngine.Shared;
using OpenSim.Region.ScriptEngine.Shared.ScriptBase;
using OpenSim.Region.ScriptEngine.Shared.CodeTools;
using OpenSim.Region.ScriptEngine.Shared.Instance;
using OpenSim.Region.ScriptEngine.Shared.Api;
using OpenSim.Region.ScriptEngine.Shared.Api.Plugins;
using OpenSim.Region.ScriptEngine.Interfaces;
using OpenSim.Region.ScriptEngine.Shared.ScriptBase;
using OpenSim.Region.ScriptEngine.XEngine.ScriptBase;
using Timer = OpenSim.Region.ScriptEngine.Shared.Api.Plugins.Timer;
@@ -177,6 +178,8 @@ namespace OpenSim.Region.ScriptEngine.XEngine
get { return "XEngine"; }
}
public string ScriptClassName { get; private set; }
public string ScriptBaseClassName { get; private set; }
public ParameterInfo[] ScriptBaseClassParameters { get; private set; }
@@ -238,9 +241,18 @@ namespace OpenSim.Region.ScriptEngine.XEngine
m_ScriptConfig = configSource.Configs["XEngine"];
m_ConfigSource = configSource;
ScriptBaseClassName = typeof(XEngineScriptBase).FullName;
ScriptBaseClassParameters = typeof(XEngineScriptBase).GetConstructor(new Type[] { typeof(WaitHandle) }).GetParameters();
ScriptReferencedAssemblies = new string[] { Path.GetFileName(typeof(XEngineScriptBase).Assembly.Location) };
if (m_ScriptConfig.GetString("ScriptStopStrategy", "abort") == "co-op")
{
ScriptClassName = "XEngineScript";
ScriptBaseClassName = typeof(XEngineScriptBase).FullName;
ScriptBaseClassParameters = typeof(XEngineScriptBase).GetConstructor(new Type[] { typeof(WaitHandle) }).GetParameters();
ScriptReferencedAssemblies = new string[] { Path.GetFileName(typeof(XEngineScriptBase).Assembly.Location) };
}
else
{
ScriptClassName = "Script";
ScriptBaseClassName = typeof(ScriptBaseClass).FullName;
}
// Console.WriteLine("ASSEMBLY NAME: {0}", ScriptReferencedAssemblies[0]);
}
@@ -1122,7 +1134,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
}
m_log.DebugFormat(
"[XEngine] Loading script {0}.{1}, item UUID {2}, prim UUID {3} @ {4}.{5}",
"[XEngine]: Loading script {0}.{1}, item UUID {2}, prim UUID {3} @ {4}.{5}",
part.ParentGroup.RootPart.Name, item.Name, itemID, part.UUID,
part.ParentGroup.RootPart.AbsolutePosition, part.ParentGroup.Scene.RegionInfo.RegionName);
@@ -1143,6 +1155,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
lock (m_AddingAssemblies)
{
m_Compiler.PerformScriptCompile(script, assetID.ToString(), item.OwnerID, out assembly, out linemap);
if (!m_AddingAssemblies.ContainsKey(assembly)) {
m_AddingAssemblies[assembly] = 1;
} else {
@@ -1303,7 +1316,8 @@ namespace OpenSim.Region.ScriptEngine.XEngine
startParam, postOnRez,
m_MaxScriptQueue);
instance.Load(m_AppDomains[appDomain], assembly, stateSource);
if (!instance.Load(m_AppDomains[appDomain], assembly, stateSource))
return false;
// if (DebugLevel >= 1)
// m_log.DebugFormat(